Idea of the deck is simple: ramp as much as you can and counter relevant stuff, bounce all the rest. Commander ability allows you to get lots of advantage and to threaten counter spell. Deck has lots of stifle effects to be able to play against Thassa's oracle) Additionally lots of ramp and counter are permanent based, so you can reuse them after mass bounce ^_^ Proxy: Rhystic Study, Sea Gate, Reborn, Waterlogged Grove, The One Ring, Dress Down, Mockingbird, Command Tower, Flusterstorm, Finale of Devastation, Windswept Heath,Gemstone Caverns, Yavimaya, Cradle of Growth, Boseiju, Who Endures, Mana Drain, Talon Gates of Madara, Wasteland, Prismatic Vista, Flooded Strand,

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Casual

91% Competitive