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Too Much Mana? Impossible! 303+ Mana on Turn 3

Modern Devotion Elves Mono-Green Ramp




On turn 3, you get 303 mana and an additional 135 mana for each spell you cast with the 303 mana. Don't believe me? Click the first panel. I think I'll put a cleverly disguised upvote button here.

Below is a step-by-step guide on how to get more than 303 mana on turn 3.
For this, I will be sideboarding in Garruk Wildspeaker and Paradox Engine, and borrowing Birds of Paradise, Karametra's Acolyte, Voyaging Satyr, Fervor, and Kiora, Master of the Depths from the maybeboard. Also, this does not account for card draw, meaning that if you have a 7 card hand and you draw 1 card every turn, this won't be possible. In addition, on turn 2, Arbor Elf is tapped, even though it has summoning sickness. Taking all, of this into consideration, **it is not realistic to get this to happen in a real game**, and this is all just an amusing speculation.
Turn 1: Forest, tap it to play Arbor Elf.Turn 2: Forest, tap it to play Utopia Sprawl, enchanting untapped Forest. Tap enchanted Forest to play Birds of Paradise and another Arbor Elf. Tap Arbor Elf to untap enchanted Forest. Tap enchanted Forest to play 2 more Utopia Sprawls, enchanting same Forest. Now, tapping that Forest will give you . Turn 3: Nykthos, Shrine to Nyx, tap Birds of Paradise and enchanted Forest for . Use to play Fervor and use the other to play a 4th Utopia Sprawl (enchanting same Forest) and a 3rd Arbor Elf. Tap enchanted Forest for , and use it to cast Paradox Engine. Tap Arbor Elf to untap enchanted Forest, then tap enchanted Forest for . Use to cast Elvish Archdruid, untap all Arbor Elfs, and use the to cast the 4th Arbor Elf and Elvish Mystic, untapping all your elves again. Tap 3 Arbor Elfs to untap enchanted Forest 3 times, creating 15 mana. Use 9 of the 15 mana to play 3 more Elvish Archdruids (4 are now on the battlefield), again, untapping all your elves. Cast 2 Khalni Hydras from your hand for free. Tap Birds of Paradise for and Elvish Mystic for , so now you have because of the 6 leftover mana. Use all 8 mana to cast Garruk Wildspeaker and Kiora, Master of the Waves:. Tap Elvish Archdruid (for 9) again to cast Karametra's Acolyte and Voyaging Satyr, leaving floating and untapping your Elvish Archdruid. Now, tap Nykthos, Shrine to Nyx for 39 mana. Tap Voyaging Satyr to untap Nykthos, Shrine to Nyx, then tap it for another 39. Tap Karametra's Acolyte for 39 mana. Use the +1 of Kiora, Master of the Depths to untap Nykthos, Shrine to Nyx and Voyaging Satyr. Tap Nykthos, Shrine to Nyx for 39, untap it with Voyaging Satyr, then tap it again for another 39 mana. Tap enchanted Forest for , then use the +1 of Garruk Wildspeaker to untap enchanted Forest and Nykthos, Shrine to Nyx. Tap Nykthos, Shrine to Nyx for 39. Tap Elvish Mystic for and tap Birds of Paradise for . Tap enchanted Forest for , untap it using the first Arbor Elf, tap enchanted Forest for , untap it using the second Arbor Elf, tap enchanted Forest for , untap it using the third Arbor Elf, tap enchanted Forest for , untap it using the fourth Arbor Elf, and tap enchanted Forest for . Tap regular Forest for . Tap each Elvish Archdruid for 9, adding a total of 36 to your mana pool. 39*6+36+25+5+2+1= 303. But, don't forget Paradox Engine. Untapping all your creatures, then retapping them again would give you an additional 135 (39*2+36+20+1). So, if y is the number of spells you play with 303 mana, then by doing this, you can get 303 + 135y!

Omnath, Locus of Mana is pricey, but if you can get your hands on one, it can work wonders. For those confused about the first ability, allow me to explain. As long as Omnath, Locus of Mana is on the battlefield, any mana you create can float around in your mana pool indefinitely. Usually, at the end of phases (such as main phase and combat phase), all unused mana empties from your pool. But, with Omnath, Locus of Mana, you can tap 4 Forests for (and don't cast anything), then next turn, tap 5 Forests for , but now, you have in your mana pool. As you can see, when compared with mana sinks like Genesis Wave or Gelatinous Genesis, the effects are ridiculous. Omnath, Locus of Mana's first ability already makes him overpowered, but his second ability makes him so much stronger than he already was. If you're saving up your mana for 2-3 turns for a huge Genesis Wave, he can become big enough to deal lethal damage on own! This card has great value and is really strong, but as aforementioned, it is pricey.

Paradox Engine technically isn't ramp, but it still fits into the category. A lot of the rampers in the deck have abilities, so you can use this to crank out some extra mana. Also, since the deck is running so many cheap elves, it can be useful to tap an Elvish Archdruid for mana, cast an Arbor Elf or an Elvish Mystic, tapping Elvish Archdruid, then tapping him for additional mana. Another practical use for Paradox Engine is to simulate vigilance. You can go for an ambitious attack and not have to worry about defense because by simply playing a cheap spell, you untap all your big creatures.

Birds of Paradise helps with mana fixing should you decided to splash another color. If you're splashing for Kiora, Master of the Depths, Storm Crow, Avizoa, for Xenagos, God of Revels, consider replacing Elvish Mystic with Birds of Paradise. Remember, if you're splashing a color, Utopia Sprawl is very useful.

Karametra's Acolyte has an ability similar to Nykthos, Shrine to Nyx, but you have to spend to cast it, and it can't use its ability the turn it enters. The main purpose of this card is to provide a target for Kiora, Master of the Depths since it can generate ridiculous amounts of mana when paired with Khalni Hydra, as shown in the topmost panel. Also, if for nothing else, you can play Karametra's Acolyte to put a little more mana into Genesis Wave or Gelatinous Genesis, which can sometimes make a big difference.

Voyaging Satyr should usually be used to target either Nykthos, Shrine to Nyx or a Forest enchanted by Utopia Sprawl. While it does cost more than Arbor Elf, Voyaging Satyr still has its advantages. To be cont'd...

Arbor Elf is a nice addition to the deck. It works well with Utopia Sprawl to generate twice the amount of mana. When combined with a Forest enchanted by Utopia Sprawl and Freed from the Real, infinite mana is available on turn 2, leading to a turn 3 Helix Pinnacle win. Also, when combined with Elvish Archdruid, it becomes more formidable, and when working with Craterhoof Behemoth, it's a cheap way to give all your creatures (Arbor Elf included) a +1/+1 boost. Usually, you should save it for its ability, but if you don't have anything to play and your opponent has no blockers, by all means, attack them for 1.

Elvish Archdruid is the main support card for elves in the deck, and having him generate lots of mana is a preferential side effect. Since the deck has 4 Arbor Elfs and 4 Elvish Mystics, there is a relatively high chance that you'll have a smaller ramper out on turn 1, meaning you can play Elvish Archdruid on turn 2. The fact that he doubles the power and toughness of all your elves is already amazing, as it makes them twice as formidable. In the early game, you can consistently crank out around 2 mana every turn, which already gives you a tremendous advantage. In the late game, once you've played a Genesis Wave or two, you can count on Elvish Archdruid to give you 5-6 mana per turn, which is always nice, especially with Omnath, Locus of Mana to store it for future use. It's pretty cheap, gives you mana, and boosts your elves, so it's fantastic value.

Elvish Mystic can definitely be replaced with Llanowar Elves. Elvish Mystic isn't necessarily better than Arbor Elf, but it certainly has its advantages. It has a mana ability, meaning it can't be interrupted, but it cannot untap lands enchanted by Utopia Sprawl. However, it works well with Elvish Archdruid by providing it with another elf to boost, and giving it the ability to produce more mana. And like Arbor Elf, if for nothing else, Elvish Mystic can give all your creatures an additional +1/+1 boost when paired with Craterhoof Behemoth. Besides, it's a cheap card that helps you grow your mana advantage on your opponent.

Utopia Sprawl is great for mana acceleration, and works really well with Arbor Elf. Not only does it allow you to splash any color you want, it allows you to get double the mana every time you untap a land. Since it's so cheap, you can get a mana advantage in the early game. If you're up against another aggressive deck, you can use Utopia Sprawl to cast Managorger Hydra on turn 2, making your opponent hesitate about casting their own cards.

Primeval Titan allows you to start dealing your opponent some damage while you search for some basic lands. for a 6/6 with trample is already nice, but then, when it enters you get to search for 2 more lands! If you had 6 lands down this turn, you'll have 9 next turn. It's a win-win, since you deal them damage while getting more lands, and even if they decide to block it, Primeval Titan's ability will still trigger.

Hope you enjoyed!


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Date added 6 months
Last updated 2 months

This deck is Modern legal.

Cards 60
Avg. CMC 3.49
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Top rank #1 on 2018-03-26
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Revision 13 See all

2 months ago)

-4 Elvish Archdruid main
+4 Elvish Archdruid main