gray merchant deck. goal is to land a gray merchant for at least 5, preferably 7 or 8. beat down w agro 1's and 2's. remove blockers w doom blade and dreadbore extremely liberally. land a 6/6 for 4 manas. watch them struggle while your underworld connections build up card advantage.

1-of's

tymaret - legend so only want 1 (this is always the case. this is an agro deck - dead cards are a killer) , wins games out of nowhere, also a reasonable creature as a 2/2 for 2

rakdos's return - should probably be gray merchant. on turn 5 merchant hits them for al teast 5 most games... discard tends to be less relevant w 2X ts and 4X lifebane

dark prophecy - underworld connections #4, is good in different situations, and you seldom want connections #2 in play. good w merchant

Rakdos, lord of riots - desecration demon #5, is also a legend...still, is so BA i am considering more. many times he will let you drop 12 or 18 power on the board out of nowhere w his sweet ability. have 11 agressive beaters, so drawback is rarely a problem. RR is sometimes a problem, but not usually.

Nykthos, shrine to nyx - legend, so only 1. dead land would be the worst. can get real stupid. everything produces lots of black devotion

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

22 - 0 Rares

11 - 0 Uncommons

9 - 0 Commons

Cards 60
Avg. CMC 2.46
Votes
Ignored suggestions
Shared with
Views