"GR Agroo"
**Prototype**
Hello, this is my first brew. Gruul aggro. The plan is to stack multiple riot and overrun your opponent.
===spoiler:CMC 1
Nothing going on here, just lovely Elves.
 Boosts our mana. Allow to turn 2 Rhythm or Turn 3 Nullhide
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===spoiler:CMC 2
This is more interesting part. Theres a lot of 2 mana creatures. But my choices are:
 helps fix mana and a little card selection
 imaging this swinging for 7-8 with haste after the board wipe, also allowing ghalta to be deployed faster
 Really nice and aggresive guy, 3/3 for 2? Add rhythm and we got a boom.
 This one is fetching another with Rhythm
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===spoiler:CMC 3
Best creature in the deck is in this part:
 this of 1-of to have some interaction with bindings,seal aways etc.
 Our all-star. Giving us hexproof in our turn (bye bye Settle) It has nice body and trample
 Creature with haste wont make your opponents happy. Now imagine getting haste and +1/+1 counter!
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===spoiler:CMC 4
Nothing special here, just few creatures and frenzy to finish off:
 5/5 for 4? Im getting this
 We are not using much noncreature spells so and getting 6/6 on Turn 3 can be lethal.
 Nothing better than playing cards after getting hand empty
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===spoiler:CMC ++
Finish him!:
 Whats worse than 12/12 trample? 12/12 trample with haste! Just smash the face of your opponent.
===endspoiler
===spoiler:Cards to consider
 this + rhythm allow us to search for next, easily get chained to 4 of them.
 combined with our agro strategy this can grow fast.
 Great card against any mono-red, etc that target our troops.
===endspoiler
Name:Cinder Lash
Mana Cost: {R}{G}
Type: Enchantment
Whenever an opponent casts a non-creature spell, Cinder Lash deals 1 damage to that player.
1, Sacrifice Cinder Lash: Destroy target artifact or enchantment. Cinder Lash deals 2 damage to that permanent's controller.