Well I was trying to do a commander deck but I ended fighting with being able to control the deck. At first I wanted to use Yomiji, Who Bars the Way as my commander but I found it difficult to balance the deck, there was no synergy between legendary white creatures...I mean there was nothing like Reki, the History of Kamigawa However I think I've done a good work now with Captain Sisay as my commander.

I'm going to divide the description in three parts:

-Useful, cool and helpful things in early game.

-Reaching maximum protection.

-Attacking cool combos.

Useful, cool and helpful things when the card game starts.

-Mana accelerators

Beastcaller Savant, Druid of the Anima, Selvala, Explorer Returned, Terrarion, Sylvan Caryatid, Shaman of Forgotten Ways, Utopia Tree, Karametra, God of Harvests (Not in early game but it is a mana source), Honor-Worn Shaku, Explosive Vegetation, Selvala, Heart of the Wilds, Utopia Sprawl, Zendikar Resurgent( Not in early game), Commander's Sphere, Collective Voyage, Animist's Awakening, Mirari's Wake, Kodama's Reach, Into the Wilds, Cryptolith Rite, Chromatic Star, Chromatic Sphere, Nissa's Renewal and Utopia Vow.

Okay as you can see they are a lot and why would we need that?. Well mainly for increasing the possibilities of not obtaining a land card when drawing,you will need it in attacking phase because mana cost are high and you can't only play a creature by turn, time is never a good ally here and well because sisay will be killed a lot of times and you need it XD.

Other stuff useful in early turns:

Spear of Heliod,Hero's Blade, Konda's Banner If they are on your hand when all starts you should put them into play, they are not crucial for this deck to function but they can protect some creatures of being easily killed.

Isamaru, Hound of Konda 2/2 for 1 and legendary, cool.

Konda's Hatamoto: 3/5 when blocking if Konda, Lord of Eiganjo is on the battlefield, that won't happen in the first turns but you can cast it then and maybe it is useful if other players hate you or something.

Kenzo the Hardhearted If you achieve to transform it then you will triumph in late game combined with Odric, Lunarch Marshal.

Rhonas the Indomitable deathtouch and indestructible in first turns, just wow, also synergizes with Odric, Lunarch Marshal, deathtouch and indestructible for all your creatures in attacking phases in four turns.

Thalia, Guardian of Thraben, Your power is on your creatures, you only have some mana accelerators, few artifacts and enchantments.

Thalia, Heretic Cathar Dash abilities ruined , tokens with haste that are exiled later ruined.

Eight-and-a-Half-Tails This can prevent Sisay or other creatures from suffering pacifism, exile typical spells and so on for 3 manas lol.

Reki, the History of Kamigawa This is useful during all the game drawing cards for almost every creature and some more permanents.

Reaching maximum protection.

This starts when Sisay is on the battlefield, you're going to search and put on the battlefield. If you have enough mana Dragonlord Dromoka if not Dosan the Falling Leaf can do the work, now search Yomiji, Who Bars the Way then Sigarda, Heron's Grace (Sisay is human) and finally search Odric, Lunarch Marshal.The last step is searching any creature with "indestructible".

Okay it is hard but if you keep silence and behave peacefully you may survive, if you manage to complete all this steps, then it is your turn to have fun.

To summarize, Odric and Sisay have hexproof all the time because they are humans and you too. When attacking or blocking (combat phase) all your creatures have flying (Sigarda, Heron's Grace), vigilance and lifelink (Dragonlord Dromoka), hexproof((Sigarda, Heron's Grace)), if they are killed in any way they return to your hand ( legendary creatures that are almost everyone) thanks to Yomiji, Who Bars the Way and they have indestructible when attacking and blocking. All these thanks to Odric. Moreover new creatures joining the party can't be countered. The only way to kill you from this point is with and overhelming number of attacking creatures, some infinite combos and well destroying all your creatures in an opponent turn but he/she may lose if he/she does that in his/her own turn so that is highly unlikely to happen.

Ending the game

( From this point it is supposed that you have followed all steps like a ritual)

-Cruel way

Myojin of Cleansing Fire+That Which Was Taken or Worldslayer+Any creature. Destroy every creature when attacking but not yours because they are indestructible. When you do it opponents may become sad because they won't ever be able to counterattack because you have vigilance.

-Intelligent way

Odric, Master Tactician+Oketra the True or Kenzo the Hardhearted and other two creatures. Having double strike when attacking, saying no creature blocks and doing the calculations to kill eveybody in few turns.

-Brute force and Gloryfying way

Go for Brisela, Voice of Nightmares,Nylea, God of the Hunt, Iona, Shield of Emeria, Heroes' Podium and Thunderfoot Baloth and well attack.

Disadvantages: The price and that the steps you have to follow are a lot and if they are interrupted in any way you won't be able to enjoy winning with safety, Some creatures like Platinum Angel can make this endless.

We have two planeswalkers hidden in this deck, Gideon and Nissa but you can imagine how will we use them don't you?

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Date added 6 years
Last updated 4 years
Exclude colors UBR
Splash colors WG
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

37 - 0 Rares

7 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.41
Tokens Ashaya, the Awoken World, Human Soldier 1/1 W, Warrior 1/1 W w/ Vigilance
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