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Godzilla Vs. CMC Balance

Commander / EDH* RG (Gruul) Stompy

DensetsuV


This is a deck about getting out Zilortha, Strength Incarnate, keeping it in play and making low CMC creatures with power boosts broken.

To keep my commander in play I'm focusing on using regenerate cards like Regeneration and Molting Skin along with Alpha Authority, Snake Umbra and Canopy Cover rather than using more obvious cards like Lightning Greaves and Swiftfoot Boots.

The real stars in this deck are the creatures that are suddenly broken because of their power being used for lethal damage calculation. With my commander out Ezuri's Archers is functionally a 4/4 with reach for one green when blocking a flyer. Coiling Woodworm could be a 3 drop for a creature with double digit power that is functionally also it's toughness. Whatever Pallimud is it's now got a deck where it's actually a powerhouse.

The deck is rounded out with a fairly standard green ramp package using some mana dorks and land ramp along with a few efficient artifacts, plenty of fight cards and other removal along with some damage based field wipes that can be one sided under the right conditions. As far the draw engine I'm avoiding standard green creature ETB draw cards with the exception of Garruk's Uprising which will grant trample and generally replace itself. I'm instead opting for more burst draw like Hunter's Insight, upkeep draw like Colossal Majesty and red draw like Valakut Exploration.

The deck's win condition is a basic gruul big stompy things damage fest with the commander making fragile glass cannon creatures high toughness tanks to keep them alive and stomping.

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94% Casual

Competitive

Date added 3 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

28 - 0 Rares

38 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.11
Tokens Beast 3/3 G, Copy Clone, Satyr 1/1 R
Folders DEcks
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