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Commander / EDH* TheStephenation

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Khans of Tarkir Update —Sept. 28, 2014

In testing this deck, I came to the conclusion that I needed to cut more of the cards that were not creatures, lands, or spells that had their own built-in recursion abilities. While some of those cards, such as Crucible of Worlds, are just so good that leaving them in the deck is worth it, that's not always the case. Oversold Cemetery in particular was a slot that I noticed would really do more for me as a creature. I decided to add some more Flashback spells and such. The release of Khans of Tarkir gave me an excuse to make a new revision to this, as I wanted to see about getting some of the cool new Azban cards into my deck. Right now, the changes are limited to...

-1 Swamp

-1 Nether Traitor

-1 Grisly Salvage

-1 Vampiric Tutor

-1 Chrome Mox

-1 Worldly Tutor

-1 Maelstrom Pulse

-1 Diabolic Intent

-1 Eladamri's Call

-1 Oversold Cemetery

+1 Gnaw to the Bone

+1 Kessig Cagebreakers

+1 Ray of Revelation

+1 Call of the Herd

+1 Ashen Rider

+1 Ghoultree

+1 Spider Spawning

+1 Wurmcoil Engine

+1 Siege Rhino

+1 Sandsteppe Citadel

Some of those cards should really have been the in deck from the beginning, but I didn't own them and wasn't thinking of them, or just hadn't heard of them at all due to some unfamiliarity with recent sets.

I've had a better idea of how to make this deck work for some time now. So I've updated the "maybeboard" to reflect that. I'm no longer at the point where I'm thinking of just any good cards that happen to fit in my colors. I have done some testing and I know how I want this deck to work.