This deck is about summoning a lot of ghosts and spirits to eventually pilot your ghost train towards victory unless your opponent manages to suplex it into oblivion. Then just hope you can swarm them with flying spirits.

Bounce cards out of play and back into hands to stall or for life gain and investigate to pull your trains faster.

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Casual

88% Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is Casual legal.

Rarity (main - side)

3 - 0 Rares

18 - 0 Uncommons

20 - 0 Commons

Cards 60
Avg. CMC 2.95
Tokens Clue, Spirit 1/1 W
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