Sideboard


Attempting Gates Control

-- MAINBOARD --

->CREATURES<-

->SPELLS<-

  • Guild Summit x3 is a must of card with gates and the card draw can get insane.
  • Electrodominance x1 for burn and to cast other threats at no extra cost.
  • Once and Future x2 to help bring back whatever is needed from graveyard. And Adamant shouldn't be to hard to trigger.
  • Negate x4 to insure our threats stick or to prevent opponents.
  • Growth Spiral x4 for extra draw and potential extra land per turn.
  • Circuitous Route x4 is another must of card for gates, also helps us thin our deck.
  • Gates Ablaze x3 is another must of card with Gates and great board wipe.
  • Expansion / Explosion x1 to copy any of our spells or opponents. Also copies Fae of Wishes adventure. And can be used to bounce our hand back or to end a game.

  • Field of the Dead x1 because why not with so many different lands and to provide potential chump blockers.

-- SIDEBOARD --

Here is where Fae of Wishes becomes really good.

  • Chromatic Lantern x1 to help make sure we can cast whatever is needed.
  • Expansion / Explosion x2 Expansion to copy spells or Explosion to help end a game or reset my hand. (Plenty of great spells to copy from mainboard to sideboard to even opponents spells.
  • Finale of Glory x2 to create chump blockers or a ton of 4/4 Angels in the air.
  • Gates Ablaze x1 for extra board wipe when needed.
  • Mass Manipulation x2 to help bring us back late game when opponents either tapped out or no cards in hand to insure sucess.
  • Ravnica at War x1 to help clear out the Multi-Colored format.
  • Return to Nature x2 to get rid of artifacts, enchantments or to stop graveyard tricks.
  • The Magic Mirror x1 to help keep my hand full and wont be hard to cast for cheaper due to all the instants and sorceries.
  • Folio of Fancies x1 to help keep cards in hand and to potentionally mill our opponent.
  • Guild Summit x1 for if opponent rids us of ours or if it's just needed at the time.
  • Electrodominance x1 again for extra burn and extra threats.

Any advice or suggestions are very much appreciated, thank you in advance!

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Date added 4 years
Last updated 4 years
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 3 Mythic Rares

13 - 8 Rares

17 - 2 Uncommons

27 - 2 Commons

Cards 60
Avg. CMC 3.18
Tokens Angel 4/4 W w/ Vigilance, Soldier 2/2 W, Zombie 2/2 B
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