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Galea of C(l)an Whoop Ass 3 Rise of the Swoleforge

Commander / EDH Artifact Enchantment GWU (Bant) Voltron

SyntheticEvil13


Galea of C(l)an Whoop Ass 3: Rise of the Swoleforged

This Galea, Kindler of Hope deck is a high-powered enchantress/equipment hybrid leveraging Bant's strengths in ramp, card advantage, and combo potential. Galea serves as the central engine, enabling free casting and immediate attachment of Auras/Equipment from the top of the library while providing vigilance for pressure. The primary win conditions involve generating infinite mana through enchantment-based combos (e.g., Freed from the Real/Pemmin's Aura on Sanctum Weaver) or artifact loops (Isochron Scepter + Dramatic Reversal), then winning via Thassa's Oracle, Walking Ballista, or commander damage with voltron enhancements. Secondary plans include overwhelming value from enchantress triggers and stax elements like Drannith Magistrate to disrupt opponents.

Primer: Core Strategy Execution:

Accelerate & Setup (Turns 1-2): Deploy fast mana (Mox Diamond, Chrome Mox, Sol Ring) or land enchantments (Utopia Sprawl, Wild Growth). Prioritize enchantress effects (Sythis, Harvest's Hand, Argothian Enchantress) or tutors (Enlightened Tutor, Worldly Tutor) to establish card draw.

Deploy Galea & Value Engines (Turns 3-4): Cast Galea using ramp, immediately leveraging her ability to cheat equipment like Kaldra Compleat or auras like Bear Umbra onto her. Protect her with Lightning Greaves or Swiftfoot Boots. Activate engines like Rhystic Study/Mystic Remora.

Combo Assembly/Voltron Push (Turns 4-6):

Infinite Mana: Enchant Sanctum Weaver with Freed from the Real/Pemmin's Aura for infinite colored mana.

Scepter Combo: Imprint Dramatic Reversal on Isochron Scepter with sufficient nonland mana sources for infinite untaps.

Voltron: Stack equipment (Sword of Fire and Ice, Nettlecyst) or auras (All That Glitters) on Galea for lethal commander damage.

Win Execution: Use infinite mana for Thassa's Oracle, Walking Ballista, or draw your deck via Staff of Domination. Recover from disruption with Replenish or Mantle of the Ancients.

Mulligan Priorities:

Keep hands with 1-2 lands if they include fast mana (e.g., Mox Opal + fetchland) or a turn-1 enchantress. Prioritize hands containing an enchantress effect, ramp (Arbor Elf + land aura), or a combo piece with protection (Heroic Intervention). Avoid hands lacking mana acceleration or card advantage engines. Key Tips:

Topdeck Manipulation: Use Sylvan Library, Sensei's Divining Top, or Galea's ability to set up free casts. Sterling Grove protects key enchantments while tutoring. Protection is Critical: Galea is essential; counter removal with Force of Will/Fierce Guardianship or phase out with Teferi's Protection.

Combo Flexibility: Transmute Artifact can sacrifice a low-value artifact to fetch Isochron Scepter or Staff of Domination. Green Sun's Zenith finds Sanctum Weaver or Drannith Magistrate.

Stax Synergy: Drannith Magistrate + Silence/Pact of Negation can lock opponents out during critical turns.

Weaknesses: Critical

Enchantment/Artifact Removal: Mass removal (Farewell, Cleansing Nova) or targeted hate (Stony Silence, Back to Nature) cripples mana sources, combos, and card draw.

Graveyard Hate: Exiling graveyards shuts off Replenish and Mantle of the Ancients recovery.

Commander Dependency: Galea removal sets the deck back significantly, requiring recast tax and re-equipping.

Moderate

Stack Interaction: Heavy counterspell reliance makes resolving key combo pieces vulnerable to Flusterstorm or Deflecting Swat.

Nonbasic Land Hate: Blood Moon/Back to Basics disrupts the greedy mana base.

Minor

Life Total Pressure: Aggressive decks can exploit the life loss from Ancient Tomb, fetches, and Mana Vault.

Most Important Cards: Sanctum Weaver (Infinite mana enabler with Freed/Pemmin's) Freed from the Real/Pemmin's Aura (Core combo pieces) Isochron Scepter + Dramatic Reversal (Alternative infinite mana) Thassa's Oracle (Primary win condition) Enlightened Tutor (Finds combo pieces, protection, or engines) Sterling Grove (Protects enchantments, tutors key cards) Replenish (Recovers from board wipes) Argothian Enchantress/Sythis, Harvest's Hand (Card advantage engine) Force of Will/Fierce Guardianship (Free interaction) Mox Diamond (Explosive ramp enabling early Galea)

Attribute Ratings: Speed: 9/10

Capable of T3 wins (e.g., T1 ramp → T2 Sanctum Weaver → T3 Freed + Oracle) or consistent T4-5 wins with protection.

Resilience: 7/10

Multiple protection spells, recursion (Replenish), and redundant combo pieces mitigate disruption, but heavy reliance on noncreature permanents remains a liability.

Consistency: 8/10

10+ tutors, 8+ enchantress effects, and topdeck manipulation ensure reliable access to combo pieces or value engines.

Interaction: 8/10

Robust stack interaction (Force of Will, Mana Drain, Flusterstorm) and stax (Drannith Magistrate) disrupt opponents efficiently, though lacks board wipes.

Rating Justification: This deck operates at cEDH viability with explosive T2-3 win potential through efficient combos and premium interaction, but its fragility to mass enchantment/artifact removal and commander dependency prevents it from reaching top-tier consistency. Speed and interaction align with Tier 2 cEDH, while resilience limitations cap its ceiling.

Power level: 8.5 - 9.0

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Casual

100% Competitive