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Gadwicks Tricks | Budget Gadwick EDH

Commander / EDH

GenesisOdin


The Theory

Another of my mono-coloured budget brew involving taking a look at all my blue cards laying around and jamming together a deck with them (See also: Syr Faren, the Timmy (EDH)). The goal of this little project is to assemble 5 decks that are:

  1. Beginner friendly
  2. Wallet friendly
  3. A typical representation of what the colour does best

In the spirit of that, this deck is just a pile of card draw, control, and combo pieces. The whole goal of the deck is to get to one of the several combo outlets and win through that (Originally, it was going to be mono-blue Wizard beat down but I was missing too many pieces). The engine of every combo in the deck is the (new) classic Ghostly Flicker + Naru Meha, Master Wizard . Well, Displace, anyways.

The Combos

The Naru Meha combos work like this:

  1. Cast Displace, targeting two of your creatues
  2. Flash Naru Meha, copying Displace
  3. Target Naru Meha and another creature with the displace copy
  4. Bounce them, repeat as many times as you like.

You cannot do the combos with Naru Meha already on the battlefield, so if you want to fake your opponents out by playing her out, add cards like Crystal Shard to return you to your hand to allow you to combo off.

When doing any of the combos involving Overwhelmed Apprentice or Thassa's Oracle, because of the scry 2+ you can effectively stack your deck however you'd like for the rest of the game by scrying infinitely, if for some reason you do not win with the mill or the Oracle trigger. Similarly, Fated Infatuation will allow you to stack your deck as well if you copy it infinitely with Naru.

These combos are the ones that will mill your opponents out:

Naru Meha, Master Wizard + Displace + Overwhelmed Apprentice, Sage's Row Denizen

Naru Meha, Master Wizard + Essence Flux + Sage's Row Denizen

Naru Meha, Master Wizard + Fated Infatuation + Sage's Row Denizen

Naru Meha, Master Wizard + Displace + Cloudkin Seer,Riverwise Augur,Mulldrifter* + Psychic Corrosion provided you have more cards left in your library than your opponents.

*(From here on, I'll simply refer to these three collectively as Drawy Boys)

These combos look to win with the trigger from Thassa's Oracle.

Naru Meha, Master Wizard + Displace + Drawy Boys + Thassa's Oracle

Naru Meha, Master Wizard + Fated Infatuation or Essence Flux + Naban, Dean of Iteration + Drawy Boys + Thassa's Oracle.

You can also mill yourself with Sage's Row Denizen and cast Thassa's Oracle, if your opponents have anti-mill tech in their decks (I.E Kozilek, Butcher of Truth and friends).

And without further ado, the needlessly bad and convoluted 5 card combo, because why not?

While you control a Naban, Dean of Iteration cast Foresight. Holding priority, cast Essence Flux targeting your Thassa's Oracle and then flash in Naru Meha, Master Wizard, targeting the Essence Flux and Foresight. Infinitely copy Foresight to exile your entire library, then allow the final Essence Flux targeting Thassa's Oracle to resolve, which will see your library empty and win off the trigger, provided nobody interrupts it.

These are the combos that don't involve milling your opponents or winning off Thassa's Oracle.

While not a game ending combo, Chadwick is fast friends with Willbreaker, turning every single (blue) spell into Control Magic. Just be sure to protect Willbreaker with the boots or the dream will be short lived. (Or, turn it into an enchantment with Hexproof!)

Psychosis Crawler is an alternative to the Psychic Corrosion in the infinite draw combo, allowing you to ping your opponents to death rather than mill them. If your deck doesn't have enough cards left in it, you can also create infinite token copies of it (or any of your non-legendary creatures, for that matter) with this combo:

Naban, Dean of Iteration + Naru Meha, Master Wizard + Fated Infatuation

some fun cards to create an army of in this deck:

If you are doing the Displace combo, and you happen to have an Archaeomancer on the field with High Tide in the graveyard, with enough Islands you can eventually build your own Nyxbloom Ancient for the turn, or better, by allowing the Archaeomancer triggers to resolve and casting High Tide between the Displaces.

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93% Casual

Competitive

Date added 3 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

1 - 0 Mythic Rares

15 - 0 Rares

31 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 3.03
Tokens Bird Illusion 1/1 U, Copy Clone, Frog Lizard 3/3 G, Manifest 2/2 C, Wizard 2/2 U
Folders Beginner Friendly & Budget Monocolour EDH
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