Full Metal Alchemy (Retired)

Commander / EDH unstable_anomaly

SCORE: 176 | 78 COMMENTS | 21138 VIEWS | IN 81 FOLDERS


Revisions / Playtesting —April 21, 2021

Currently Playtesting the Following Changes:

War Room for Valakut Awakening  Flip - More/ better draw potential.

Plains for Hanweir Battlements  Meld - Need to be able to give big creatures haste and attack before they're removed from the battlefield.

Mountain for Mana Vault - Helps lower average CMC, allows us to play Osgir, the Reconstructor T2, awesome ramp potential, and can be "fixed" with Voltaic Key.

Talisman of Conviction for MindStone - More draw potential.

Mother of Runes for Goblin Welder - Protection suite seemed adequate, and the welder has some combo potential with a few cards that were already in the deck. He's also an excellent sac outlet as well as a great way to cheat higher CMC artifacts into play.

Dispatch for Reckless Fireweaver - The removal suite seemed adequate and we're already running Swords to Plowshares / Path to Exile so the added redundancy seemed unnecessary. With how consistently we have artifacts entering the battlefield Reckless Fireweaver just seems like a no brainer. Getting him out early can spell disaster for our opponents dealing upwards of 10 / 20 damage directly to our opponents. He also has some pretty nice combo potential with some other cards that were already in the deck.

Isochron Scepter for Crashing Drawbridge - This was a hard decision to make, and I may swap back, but there's only eight spells in the deck that work with Isochron Scepter. Being able to give all of our creatures haste just seems more valuable. Especially when making multiple token copies of huge creatures. Giving them haste can be game ending.

Heartwarming Redemption for Coveted Jewel - Another hard decision to make, and we're going the wrong direction with CMC, but overall I think Coveted Jewel just has more potential and synergizes better with the deck. It pays for half of itself the moment it hits the battlefield along with drawing us three cards. Reconstructing it allows us to draw six while still being neutral on mana, and then if we have any of our "double" cards in play we just get an insane amount of value. Being able to sac it to get around the downside is just the cherry on top too.

ScrollRack for Triplicate Titan - This was also a hard decision to make, but for now I think it's right. Obviously we're going in the wrong direction with CMC, and losing a draw spell forced us to include some more draw potential (reflected in the above changes), but overall I wasn't super impressed with the way scroll rack was performing in the deck. Even with some shuffle effects, it was too easy to get caught in a loop of unwanted cards. I also just felt like the deck wasn't really doing anything to impact the board some games, and was just spinning it's wheels. Including Triplicate Titan will allow for some more big splashy plays along with some more combo potential, which for me is more fun.

Hey its ya boi, leader of the Simic / Quandarix Gang. I'm just here to laugh at your 35 lands and try to find your ramp!

How many ramp effects are you running, and what is the critical turn you're looking to play and utilize Osgir on?

I like the list, though, and your primer is sick!

April 18, 2021 12:56 p.m.

Baclash says... #2

Hello. Have you had trouble with sac outlets?

April 19, 2021 12:08 p.m.

What's up Gang, Gang? Nerdytimesorwhatever are you laughing because you think I have too many or too few?

This is an artifact deck so I tried to focus more on artifact ramp as opposed to land ramp, but for land ramp I run Solemn Simulacrum / Myriad Landscape . Currently running 15/16 different ramp effects (all listed in the "Ramp" section of the custom categories) in hopes of getting Osgir out T3 / start using his abilities T4.

Glad you like the primer, thanks for the upvote. Cheers.

April 19, 2021 7:59 p.m.

Hello Baclash, thanks for stopping by.

I don't really have any issues with sac outlets since there's one built into the commander Osgir, the Reconstructor , but I also run Kuldotha Forgemaster / Goblin Engineer / Krark-Clan Ironworks just in case. These are mostly in the deck for added utility, but will work as a backup sac outlet if necessary. I'm also considering swapping Mother of Runes for Goblin Welder . Mainly just to be able to cheat big artifacts into play from the yard, but it would also add another sac outlet, for a total of five in the deck. Hope this helps, cheers.

April 19, 2021 8:09 p.m.

General advice: Try to slim your curve until its under 2.5; If you can get it to 2.25, even better!

Lands: 35 Imho is a good chunk more than necessary. Looking at your ramp suite, though, I can understand having 35 lands. Are you going to be upgrading the artifact ramp in the deck? Jeweled Lotus makes for a turn 1 Osgir, Mana Crypt, Mana Vault, they allow for turn 2 Osgirs, Chrome Mox and (shudders at the cost) Mox diamond as well, are fully worth the deckslots. Id cut 5 lands for those 5 pieces of ramp in a heartbeat.

Look at your overarching gameplan and evaluate how "On plan" every card is on a 1-10 scale. That will help with cutting some higher cmc "Off-Plan" cards.

Good luck, and happy brewing!

-Leader of the Simic / Quandarix Gang

April 20, 2021 9:26 a.m.

Baclash says... #6

Thank you for responding. I was an idiot that cannot read, and didn't realize he had a sac outlet on himself. I guess I was more thinking sac outlet's that actually provide a value like the ones you mentioned. I like the idea of adding welder!

April 20, 2021 12:08 p.m.