Maybeboard


100% homebrew. The goal with this deck is to ramp and once critical mass is reached win the game by burning all three opponents with an X spell, and likely using a copy spell effect on that X spell to increase damage. In play testing it so far it seems like it takes too many turns to reach this point, and so I am looking for help on how to ramp faster and/or how to dump a huge amount of mana in to an X spell earlier. It seems to reach that critical mass around turn 10, but of course that is without any interaction from opponents. I am newer to commander and haven't had success with Grixis yet so far, so I am seeking your help! :D

X spells

Notes on X spells Show

Copy Spells

Notes Copy Spells Show

Don't Attack Me

Notes Don't Attack Me Show

Ramp

Notes on ramp Show

Countermagic

Notes on countermagic Show

Card Advantage

Notes on card advantage Show

Removal

1 Cyclonic Rift

Notes on removal Show

Lands

Notes on lands Show

Didn't make the cut: Show

So, I'd love feedback here. Please let me know what you think!

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97% Casual

Competitive

Date added 3 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

38 - 0 Rares

21 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 2.70
Tokens Bird 2/2 U
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