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Freyalise Silvor-Storm Combo

Oathbreaker* Mono-Green

Gwent


Maybeboard


Intro

Inspired by Silvortal's Freyalise High Tide deck from cEDH - this variant is an interpretation that forays into Oathbreaker with the same competitive mindset.

You can find Silvortal's list here

The general game plan of this deck is to land a Turn 3 Freyalise while establishing a board of mana dorks and utility creatures to potentially ult her on turn 5, which should hopefully win you the game from there. We also run similar effects such as Collective Unconscious , Shamanic Revelation , and Regal Force for redundancy.

Before getting any further, it might be useful to address the elephant in the room that is Narset, Parter of Veils . We are running Song of the Dryads , Beast Within , and Primal Command to deal with such problem permanents, which may also include cards such as Notion Thief , Alms Collector , Spirit of the Labyrinth or even Chains of Mephistopheles . In the case of Narset herself, having an early board presence in green does allow one to be aggressive with creatures if we need to deal with things the old fashioned way. Silvortal's cEDH build is a much more robust and grindier build that uses beefier creatures and token generators, and thus it is a simple matter to adjust your own build to be able to stay relevant in the later game if you are not able to win early.

Board wipes is another alarming matter for us and most green creature decks; which is why I've opted to use Heroic Intervention as my signature spell. While this does still falter to Toxic Deluge , I've found it incredibly useful for dealing with most other forms of flexible removal. A more to-the-point signature spell might be Display of Dominance .

You might consider Autumn's Veil as an alternative if you are running up against more blue and black in your meta. Note that Dosan the Falling Leaf is an auto include here for me to deal with similar problems.

The Gameplan

Lines of victory may start with achieving large or infinite mana, which can be done in some amount of ways utilizing Temur Sabertooth or Cloudstone Curio , in conjunction with Concordant Crossroads or Thousand-Year Elixir and a dork producing a large sum of mana such as Priest of Titania , Elvish Archdruid , Marwyn, the Nurturer . Paradox Engine also works as an enabler here.

This might happen after your first Freyalise ult, or you might draw into more gas via Shamanic Revelation and find that you need to use that to dig some more. You may consider playing Genesis Wave before, during, or after your first or second draw effect depending on your situation, or even taking a turn to slow down, and fetch out Dosan or remove a problem permanent. Its difficult to pin down a direct and consistent line towards getting to your critical mass, and that is part of the fun in piloting this deck.

Once you've achieved infinite mana, if you don't already have Eternal Witness in hand you'll want to tutor for it. E-wit will loop with Cloudstone Curio / Temur Sabertooth and either Primal Command to clear out most of your opponents' boards, Beast Within to clear do more of the same (this leaves behind tokens but does effect creatures where Primal Command doesnt). If you have Finale of Devastation in hand you can use it to overrun your opponents, else you can dig for it if you are not in danger of decking yourself. If you are in danger of decking yourself, you can use Primal Command's graveyard shuffle mode. I'm considering Staff of Domination and Duskwatch Recruiter   to help with this stage of the combo. A side note, this finisher is different than what Silvortal is using in his cEDH build - and that is because I adopted the finisher from the cEDH's own Selvala Brostorm primer found here (credit to asm tw0handt0uch frozeninfate)

A few notes that may prove useful

Beast Whisperer is a tutorable way to draw your deck once you've landed Cloudstone Curio or Temur Sabertooth with infinite mana or even to just keep digging.

Regal Force is our only consistently tutorable Freyalise Ult, always keep that in mind if you aren't sure how to proceed.

There may be some occasions where you will be able to go off a bit early, even before you would typically cast a turn 3 Freyalise, this may be due to a timely Rofellos, Llanowar Emissary and 1-drop dork on the turns 1 and 2 into a loop in hand on the turn 3 with Beast Whisperer to draw your deck. Perhaps you have a lot enough mana for a mini / substantial Genesis Wave on turn 4 after Freyalise has resolved (or even been countered) but before she has ulted. You can use these inconvenient timing attacks to catch your opponents off guard. Likewise, playing a bit slower can occasionally pay off as well.

Remember that Freyalise's -2 is very effective for dealing with stax pieces such as but limited to Rule of Law or Cursed Totem . Mouth of Ronom can deal with a plethora of creature hatebears. You might even consider boarding in Somberwald Stag to deal with more creature threats or even use it to deal with Beast Within tokens post loop. Removing counters off of Freyalise, even losing her to removal is not game ending as we still have powerful draw effects, one of which is tutorable, still in the deck.

If dealing with reanimation strategies, consider Scavenger Grounds and Scavenging Ooze

Thanks for Reading

This deck is still very much in its early stages of development, I've not playtested it against enough of a diverse meta to really feel out its potential and its limitations. Honestly I'm not sure if I will be able to thoroughly test in paper anytime soon (which is my preference) as my local playgroup is only starting to grow on the idea of Oathbreaker. This is part of the reason I have put this up here, hopefully some readers will make their own discoveries and we can improve this idea together.

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Revision 1 See all

(4 years ago)

-1 Deserted Temple maybe
+1 Display of Dominance maybe
+1 Glimpse of Nature maybe
-1 Mouth of Ronom maybe
+1 Scavenging Ooze maybe
+1 Somberwald Stag maybe
+1 Summoner's Pact maybe
Date added 4 years
Last updated 4 years
Legality

This deck is Oathbreaker legal.

Rarity (main - side)

2 - 0 Mythic Rares

24 - 0 Rares

14 - 0 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 2.58
Tokens Beast 3/3 G, Elf Druid 1/1 G
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