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A deck that gets as much value as possible out of Wrenn and Six by playing as many lands as possible, aided by effects like the signature spell, and profiting off of putting lands in yards.

After testing it out it seems slow, so any suggestions on good ramp would be greatly appreciated, though group hug effects are out given the land destruction sub-theme. I don't want to given them lands I'll have to destroy later.

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Casual

92% Competitive

Date added 3 months
Last updated 12 hours
Legality

This deck is Oathbreaker legal.

Cards 60
Avg. CMC 3.00
トークン 0/1 Plant, Wrenn, Clue
Folders Oathbreaker
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