A deck that gets as much value as possible out of Wrenn and Six by playing as many lands as possible, aided by effects like the signature spell, and profiting off of putting lands in yards.

After testing it out it seems slow, so any suggestions on good ramp would be greatly appreciated, though group hug effects are out given the land destruction sub-theme. I don't want to given them lands I'll have to destroy later.


Updates Add


Date added 1 year
Last updated 10 months

This deck is Oathbreaker legal.

Rarity (main - side)

7 - 0 Mythic Rares

23 - 0 Rares

10 - 0 Uncommons

7 - 0 Commons

Cards 60
Avg. CMC 3.00
Tokens 0/1 Plant, Clue, Wrenn
Folders Oathbreaker
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