This deck is built around the obvious notion that Sarulf is the Fenrir of Norse mythology. In the old tales the gods tricked Fenrir into allowing himself to be captured and he wouldn't walk free until he escaped for Ragnarok. This deck is all about the fact that Fenrir is freed and has learned his lesson. From indestructible friends, spells that make himself and others indestructible, totem armor and even a splash of regenerate, he is taking no chances that he only devours what he wants to devour and is protected from treachery.

It is not meant to be hyper competitive and more for casual play but advice is welcome!

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94% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

34 - 0 Rares

25 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.41
Tokens Beast 3/3 G, City's Blessing, Emblem Nissa, Who Shakes the World, Emblem Vivien Reid, Emblem Vraska, Golgari Queen, Morph 2/2 C, Wolf 1/1 B, Wolf 2/2 G
Folders Kaldheim Ideas
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