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[WIP] Feather, Sunforger Master

Commander / EDH Artifact RW (Boros) Spellslinger

Giro


Maybeboard


Work in progress. Slowly working on this deck again.

The game plan is simple, abuse Feathers ability with cantrips to get through the decks and into our win cons.
The main thing to keep in mind as you play the deck is to never tap out on your turn (if you have Feather out) not to drop a Sunforger not for anything short of winning the game. Feather is very important for the deck to run and we need to have mana in case we need to protect her.
1. Crimson Wisps,
2. Defiant Strike,
3. Expedite,
4. Niveous Wisps,
5. Skullclamp,
6. Renegade Tactics,
7. Rile,
8. Accelerate,
9. Psychotic Fury,
10. Shelter,
11. Commander's Sphere,
12. Oblation.


  1. Skullclamp Was taken out because I felt I wont making enough tokens to be worth.
  • Infinite turns / cant lose:
    Final Fortune or Angel's Grace + Chance for Glory , will give us an extra turn and make it so we cant lose, Tithe will find us Mistveil Plains which can put the cards back in our deck, using Sunforger can we can replay this combo infinitely as long as we can the mana, Isochron Scepter can keep Angel's Grace easier to recast.
  • Magnetic Theft + Sunforger Makes it a 3 mana ability once a turn, instead of the usual 5.
  • Isochron Scepter + Paradox Engine + Sol Ring /any mana rocks that make atleast mana + any cantrip will draw our whole deck.
  • Isochron Scepter + Paradox Engine and enough mana rocks will make infinite mana.
  • Comet Storm: With Infinite mana can be used to kill everyone.
  • Magnetic Theft + Sunforger : Get this asap , unless there's something that needs to be answered.
  • Enlightened Tutor + Sunforger : This will be mainly used to get Aetherflux Reservoir.
  • Veilstone Amulet: With the way our deck works it can be permanent hexproof for our creatures.
  • Dualcaster Mage + Twinflame or Heat Shimmer: Infinite 2/2 wizards with haste.
  • Marble Diamond or Fire Diamond depending how my color wheel will look.
  • Spark of Creativity: Seems really nice.
  • Electrodominance: Unsure. Will need to play test.
  • Sensei's Divining Top:
  • Tenth District Legionnaire:
  • Boros Locket:
  • Vandalblast
  • Will list what cards are taken out or put in as I continue with this deck.
    In:
    Out:
    1.Chaos Warp: Taken out because its too much of a gamble as removal where I have better options, and isnt that great for me to use on myself since around 50% of my deck is a miss. #Removal/Sweepers.
  • Aetherflux Reservoir: I use this card too often in some of my decks as a win con so I would like to be able to win without it in this deck. #Combos_Pieces/Wincons.
  • Panic: Not sure I like this card so much. #Draw
  • Otherworldly Journey. #Protection
  • Aurelia's Fury. #Protection
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    Revision 16 See all

    (3 years ago)

    +1 Accelerate maybe
    +1 Balduvian Rage maybe
    +1 Bandage maybe
    +1 Carom maybe
    +1 Graceful Reprieve maybe
    +1 Guided Strike maybe
    +1 Heal maybe
    +1 Niveous Wisps maybe
    +1 Panic maybe
    +1 Renegade Tactics maybe
    +1 Stun maybe
    Date added 5 years
    Last updated 3 years
    Key combos
    Legality

    This deck is Commander / EDH legal.

    Rarity (main - side)

    11 - 0 Mythic Rares

    28 - 0 Rares

    28 - 0 Uncommons

    19 - 0 Commons

    Cards 100
    Avg. CMC 2.35
    Tokens Cat Soldier 1/1 W, Elemental 1/1 R, Elephant 3-3 G, Monk 1/1 W, Soldier 1/1 W, Treasure
    Folders 2 Color
    Votes
    Ignored suggestions
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