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Fblthp, the Lost cEDH Here are some of the wincon piles, Fblthp is a combo commander based around Proteus Staff for a scry 100 draw two because Fblthp is the only creature in the deck.

Zero Mana Future Sight Pile

Gush

Lion's Eye Diamond

Mana Crypt

Future Sight / Mystic Forge

Mox Opal / Mox Amber

Mana Vault / Sol Ring

Helm of Awakening

Sensei's Divining Top

Play LED. Gush , crack LED for (U)(U)(U) in response, drawing Mana Crypt and Future Sight . Play crypt and cast Future Sight using the (U)(U)(U) from the LED. Cast the Mox, then tap it to play Mana Vault/Sol Ring, then use them to play Helm. Play top for (0), thanks to helm. Draw a card with Top, cast top from the top of you deck with Future Sight. Repeat until you draw your entire deck and win from there.

Future Sight Dramatic Scepter Pile

Gush

Lion's Eye Diamond

Mana Crypt

Future Sight

Mox Opal

Mox Amber

Mana Vault

Gitaxian Probe

Dramatic Reversal

Isochron Scepter

Play LED. Gush, crack LED for (U)(U)(U) in response, drawing Mana Crypt and Future Sight. Play crypt and cast Future Sight using the mana from the LED. Cast Mox Opal and Mox Amber from the top of your deck for free. Tap one of them to play Mana Vault. Cast Gitaxian Probe for 2 life to draw Dramatic Reversal. Cast Isochron Scepter, imprinting Dramatic Reversal, using mana from the Mana Vault and a mox. Activate Dramatic Scepter to get infinite mana and infinite untaps. Use Proteus Staff and Fblthp to draw your deck and win by looping Blue Sun's Zenith .

Windfall / Meditate Pile

Gush

Lion's Eye Diamond

Mana Crypt

Windfall / Meditate

Mana Vault

Dramatic Reversal

Isochron Scepter

Mox Opal / Mox Amber

Play LED. Gush, crack LED for (U)(U)(U) in response, drawing Mana Crypt and Windfall/Meditate. Play Mana Crypt, then cast Windfall/Meditate drawing Mana Vault and the Dramatic Scepter combo (note: Windfall requires at least one opponent to have 3+ cards in hand, but 4+ is preferred to get the mox). Play vault then start the Dramatic Scepter combo. Use Proteus Staff and Fblthp to draw your deck and win by looping Blue Sun's Zenith.

Tolarian Winds Protection Pile

Tolarian Winds can facilitate a pile with protection, but you have to have 3 or more cards in hand before the combo (2 cards in hand minimum for the pile to go off) Pile goes:

Gush

Mox Amber / Lotus Petal

Mana Crypt

Tolarian Winds

Mana Vault

Mox Opal

Dramatic Reversal

Isochron Scepter

Interaction

With X cards in hand to start (X should be at least 2 for this to work, 3 if you want to add interaction), draw Gush and Mox Amber from Fbltph draw. Cast Gush to draw Mana Crypt and Tolarian Winds. Cast Mana Crypt and Mox Amber/Lotus Petal, then float 2U. Use 1U to cast Tolarian Winds, with 1 colorless mana floating. Draw X+2 cards from Tolarian Winds (the 2 islands and the X cards you had at the start), getting Mana Vault, Mox Opal, Dramatic Reversal, & Isochron Scepter. Cast Mana Vault with the 1 mana floating, cast Mox opal, float 3U. Cast Isochron Scepter and execute dramatic scepter with the 3U.

The pros of this line:

You don't discard any interaction you have in your original hand to LED, so you can potentially counter something before the tolarian winds draw (provided you still have at least 2 cards left in hand for the combo).

If X=3 or more, you can pile in some more interaction to be drawn with Tolarin Winds (Notably Pact of Negation for some free protection)

If you have 1 mana floating before executing the line, you only need to draw 3 cards from Tolarian Winds (Mana Vault, Dramatic, Scepter). This frees up a draw for interaction or lessesns the minimum cards in hand needed to execute line.

The rocks used for the line are pretty modular, you have 3 options for the first mox in the pile (Mox Amber, Opal, or Lotus Petal). After the tolarian winds draw, you can swap in LED and Sol Ring in exchange for the 2nd Mox and Mana Vault. This prevent you from blanking because you drew a specific rock.

Cons:

Needing at least 2 cards in your hand to actually go off.

One Blue Mana Ideas Unbound Pile

Gush

Lion's Eye Diamond

Ideas Unbound

Mana Vault / Mana Crypt

Dramatic Reversal

Isochron Scepter

Mox Opal / Mox Amber / Chrome Mox / Mox Diamond

Play LED. Gush, crack LED for (U)(U)(U) in response, drawing Ideas Unbound and Mana Vault. Play Mana Vault using one of the (U)(U)(U)(U) you have floating. Play Ideas Unbound for (U)(U) drawing Dramatic Scepter and a mox. start the Dramatic Scepter combo for (3)(U), using the mox to get colored mana, then draw your deck and win by looping Blue Sun's Zenith.~~~~

Brainstorm Pile

Gush

Mana Crypt

Brainstorm

Mana Vault

Dramatic Reversal

Isochron Scepter

Gush to draw Brainstorm and Mana Vault. Brainstorm using the (U) you already have, drawing the Dramatic Scepter combo and putting back the two islands you returned to your hand with Gush. play Mana Crypt and Mana Vault, then use them to start the Dramatic Scepter combo. Use Proteus Staff and Fblthp to draw your deck and win by looping Blue Sun's Zenith .

Two Generic Mana Gush Pile

Gush

Lion's Eye Diamond

Dramatic Reversal

Isochron Scepter

Play LED. Gush, crack LED for (U)(U)(U) in response, drawing Dramatic Scepter. start the Dramatic Scepter combo for (2)(U)(U). Use Proteus Staff, Fblthp and the last (U) to get a mox to ensure infinite colored mana, then draw your deck and win by looping Blue Sun's Zenith.

Four Generic Mana Dramatic Scepter Pile

Gush

Mox Opal / Mox Amber / Chrome Mox / Mox Diamond

Dramatic Reversal

Isochron Scepter

Gush to get the Dramatic Scepter combo. Start the Dramatic Scepter, using the mox to ensure you have colored mana. Use Proteus Staff and Fblthp to draw your deck and win by looping Blue Sun's Zenith.

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Date added 4 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

38 - 0 Rares

15 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 1.92
Tokens Ape 3/3 G, Bird 2/2 U, Treasure
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