I have had this deck 4 for yours now, and it has only gotten better/stronger. The name is based off a pun, i used to say everybody party instead of parley so everybody parltay sounded right to me. I hope you all love my waifu Selvala as much as i do!
Why should you use Selvala, Explorer Returned in a competitive meta? Selvala, Explorer Returned is arguably the best elfball commander. Elfball is a classic archetype and is the fastest way to ramp in magic. Mana dorks in general are incredibly powerful in C-EDH, so having a strategy that leans into a group of cards that are already powerful is a great way to ensure your deck is strong. The combos in the deck utilize the already powerful elfball strategy to create infinite mana and win through a myriad of win conditions.

Pros

  1. Uses the elfball strategy, which is an incredibly powerful archtype.

  2. Extremely ramp heavy.

  3. Combos using mana dorks, which are already powerful in C-EDH.

  4. Speed, the deck is extremely fast

Cons

  1. Selvala really drops in power if players are eliminated from the game.

  2. Helping your opponents draw is just flat out horrible, you definitely have to use Selvala's parley ability w/ discretion.

  3. Selvala doesn't use , which is definitely a drawback in competitive commander where counterspells rule the meta.

  4. Boardwipes/targeted removal/exile can cost you the game

CREATURES

Arbor Elf , Boreal Druid , Elvish Mystic , Fyndhorn Elves , & Llanowar Elves - are the 1 cmc elf mana dorks that are the bread and butter of the deck, they are a great turn 1 start of any game, and help towards your elf count to go infinite.

Aven Mindcensor - is a great way to shut down you opponents' tutors, especially since it's a one sided effect.

Beast Whisperer - this deck is creature heavy, so this helps you draw a decent chunk of cards, and its counts towards your elf count.

Birds of Paradise - even though it's not a elf, Birds is still the best 1 cmc mana dork, and is an auto-include in any deck running .

Copperhorn Scout - works as a way to untap your huge army of mana dorks & Selvala to basically double your mana, it's incredibly efficient at only 1 mana and has the bonus of being an elf.

Elvish Archdruid , & Priest of Titania - are the two most important cards in the deck, they're the best elf mana dorks and are the two easiest way to get infinite mana in the deck (check the combo section for details).

Elvish Harbinger - tutors up one of the elf combo enablers, and taps for mana as another nice bonus, remember that the top of deck tutors are better in this deck than most, since you can draw it into your hand using Selvala's parley.

Elvish Reclaimer - is used to grab Gaea's Cradle and he goes towards your elf count.

Eternal Witness - is a solid way to recur any card from your graveyard.

Ezuri, Renegade Leader - used to protect your elves by regenerating your elves and is used as an infinite mana outlet.

Fauna Shaman - is an excellent repeatable tutor that also counts towards your elf count.

Grand Abolisher - is one of the best ways to keep your opponents from messing w/ you during your turn.

Heritage Druid - turns all your elves into mana dorks.

Marwyn, the Nurturer - can tap for a ton of mana, and can be an infinite mana generator if you can get her power to be at least 4.

Mirror Entity - is an elf and is an infinite mana outlet, plus it has a combo w/ Wirewood Symbiote (see combo section for details).

Oracle of Mul Daya - is normally a fantastic card for any deck, but it's real good in this deck since you can look at the top card for your library for Selvala parleys and you can play past your lands.

Quirion Ranger - is used to untap Selvala or another big mana generator, plus you can play the land to potentially net more mana, especially if you have anyway to play additional lands.

Recruiter of the Guard - searches up one of the key creatures for your combos or Stoneforge Mystic , so Stoneforge can find one of the infinite mana equipments.

Selvala, Heart of the Wilds - goes infinite w/ her and Umbral Mantle .

Stoneforge Mystic - is used to search up one of the infinite mana enablers equipment or Lightning Greaves if you need haste or protection for your creatures.

Sun Titan - used to recur your mana dorks or a ton of other possible targets in the deck.

Walking Ballista - is used as an infinite mana outlet.

Wirewood Symbiote - is used as a way to untap Selvala and other big mana dorks, and combos w/ Mirror Entity (look in combo section).

Wood Elves - counts towards your elf count and searches up a forest, also has great synergy w/ Wirewood Symbiote .

SORCERIES

Finale of Devastation - this is one of the most powerful cards in the deck, it is a deck to battlefield tutor and an infinite mana outlet.

Genesis Wave - is another infinite mana outlet and just a generically solid card, especially since just getting a ton of mana is relatively easy for the elfball strategy.

Green Sun's Zenith - is used as a deck to battlefield tutor for only green creatures, it's also a way to get Dryad Arbor out for 1 mana or X = 0.

Open the Armory , & Steelshaper's Gift - searches up Sword of the Paruns or Umbral Mantle as a infinite mana enablers or Lightning Greaves .

Wrath of God - is the only board wipe in the deck, since this deck is so creature heavy and board wipes aren't as powerful in C-EDH, however you do need at least one board wipe in the deck just in case of an emergency.

LANDS

Arid Mesa , Flooded Strand , Marsh Flats , Misty Rainforest , Verdant Catacombs , Windswept Heath , & Wooded Foothills - are all the fetch lands available in the color pairing.

Bountiful Promenade - is the Battlebond land for , which are fantastic lands that will almost always come into play untapped.

Brushland - the pain land for , pain lands are solid lands.

Cavern of Souls - this deck's creature base is mostly elves, so being able to protect them from countermagic is incredibly useful, especially for a competitive meta.

City of Brass & Mana Confluence - are auto-includes for any multicolored deck.

Command Tower - obliviously goes in every deck.

Dryad Arbor - in the deck so you can tutor it using Green Sun's Zenith .

4x Forest , & 2x Plains - are the number of basics used to fill in the rest of the mana base.

Gaea's Cradle - is one of the most powerful lands in commander, especially in a creature heavy deck like this.

Horizon Canopy - is an amazing land, especially in a Selesnya deck.

Reliquary Tower - this deck draws a lot of cards, so having no maximum hand size is incredibly valuable.

Savannah - an obvious inclusion for the land base.

Temple Garden - almost just as good as the ogrinal duals.

Wirewood Lodge - a perfect land for this deck, letting you net mana when untapping a big mana dork.

Wooded Bastion - the filter land for , filter lands are decent lands for 2-colored decks.

ARTIFACTS

Aetherflux Reservoir - you can gain a surprising amount of life using Selvala's ability, getting you to +50 life relatively easy. The deck can actually get a decent storm count w/ all the low drops in the deck and Selvala continually feeding your hand.

Chrome Mox , Mana Crypt , Mana Vault , Mox Diamond , & Sol Ring - are the typical fast mana that go into just about every competitive deck.

Lightning Greaves - gives haste to mana dorks so you can immediately tap them for mana plus shroud is a nice bonus.

Sensei's Divining Top - is already an incredibly efficient and powerful artifact, and it's even better in this deck since Selvala cares about the top of your library.

Staff of Domination - is an infinite mana outlet w/ some other decent abilities attached to it.

Sword of the Paruns , & Umbral Mantle - are purely used as a way to make infinite mana while being attached to a big mana dork that produces 4 or more mana.

Thousand-Year Elixir - is used so you can ignore summoning sickness for your mana dorks, and the untap ability is also a nice bonus to net some mana when untapping big mana dorks.

Winter Orb - the deck plays a ton of mana dorks and a decent chunk of mana rocks, so Winter Orb will usually hit opponents much harder than you.

INSTANTS

Angel's Grace - used to insure victory when comboing off.

Beast Within , & Generous Gift - are incredibly versatile removal spells that can hit any permanent at instant speed.

Chord of Calling - cheats a creature into play from your deck.

Crop Rotation - used to grab Gaea's Cradle .

Eladamri's Call - used to tutor up any creature to your hand.

Enlightened Tutor - can grab a myriad of useful enchantments and artifacts in the deck, including the combo enablers Umbral Mantle and Sword of the Paruns .

Force of Vigor - the green version of Force of Will , this deck draws a lot of cards, so exiling a card as the alternative casting cost should be an easy thing to achieve.

Heroic Intervention - this deck is incredibly dependent on creatures, so board wipes and even targeted removal can potentially take us out of the game, so protecting our creatures is incredibly important and Heroic Intervention is one of the best way to protect your permanents.

Nature's Claim - the most efficient artifact/enchantment removal spell in commander.

Path to Exile , & Swords to Plowshares - auto-includes in any deck running , including competitive decks.

Savage Summoning - used to get Walking Ballista into play without having to worry about counterspells, it can even be used at instant speed.

Seedtime - some anti- tech which is incredibly powerful.

Summoner's Pact - another great tutor for creatures.

Veil of Summer - protects against counterspells and targeted removal.

Worldly Tutor - tutors any creature on top of your deck.

ENCHANTMENTS

Aura Shards - the best way to continually destroy artifacts/enchantments, especially since this deck is creature heavy.

Blind Obedience - can significantly slow down your opponents' fast mana.

Carpet of Flowers - an incredibly powerful ramp spell, since is so heavily played in the competitive meta.

Concordant Crossroads - is used so, you don't have to worry about summoning sickness w/ your mana dorks.

Exploration - especially useful for this deck since it draws a lot of cards, so you can take advantage of the extra land drops.

Smothering Tithe - is already an auto-include in any deck, but it becomes absolutely ridiculous in Selvala, since parley triggers Smothering Tithe for each opponent.

Sylvan Library - an auto-include in any deck running , it's especially useful in this deck, since it somewhat allows you to stack the top of your deck.

Yisan, the Wanderer Bard : this is an insanely powerful card i won't deny that, but my average CMC is 2.07, so after finding a card with 2-3 lore counters, it can't really find anything that will help me win.

Dosan the Falling Leaf , City of Solitude : both rightfully powerful cards, but if i have to win on someone's turn/stop them from winning it becomes impossible

Vitalize , Instill Energy , To Arms! : untap effects, in the original version of this deck i ran as many as possible, but decided to remove them in favor of more tutors.

Hall of Gemstone , Torpor Orb , Static Orb , Armageddon : stax spells, yes i do run some stax, but only key/helpful ones, i tried a stax/combo version of this deck before and felt it was way too slow/clunky.

Temur Sabertooth : in the right deck this card is amazing, just doesn't have a home in my current build.

Selvala is a weird mana dork, since she taps for an inconsistent amount of mana each time. I decided to do some math to figure out how much she taps for on average.

Example 1: Opponents running 39 lands (the average for casual decks).

Opponents 60 nonlands / 99 cards in deck = .606

Our deck 72 nonlands / 99 cards in deck = .727

(number of opponents) x (opponents' ratio of nonlands) + .727 = (average mana that Selvala taps for)

3 x .606 + .727 = 2.545

2 x .606 + .727 = 1.939

1 x .606 + .727 = 1.333

Example 2: Opponents running 30 lands (the highest amount of land a typical competitive deck will run).

Opponents 69 / 99 = .697

3 x .697 + .727 = 2.818

2 x .697 + .727 = 2.121

1 x .697 + .727 = 1.424

Example 3: Opponents running 28 lands (about the lowest amount of land a typical competitive deck will run).

Opponents 71 / 99 = .717

3 x .717 + .727 = 2.878

2 x .717 + .727 = 2.161

1 x .717 + .727 = 1.444

The main way this deck wins is through comboing out, here are some combos:

combo

Selvala, Heart of the Wilds , or Marwyn, the Nurturer + Umbral Mantle = infinite mana

Elvish Archdruid , or Priest of Titania + Umbral Mantle , or Sword of the Paruns + 3 other elves = infinite mana

Instead use above combo, but where total elves equal 5+ with Staff of Domination = infinite mana

Selvala, Explorer Returned + Umbral Mantle , or Sword of the Paruns , or Staff of Domination + infinite mana = infinite draw

If you achieve infinite/high mana there is an amazing synergy between the cards Mirror Entity + Wirewood Symbiote how this works is, you would pay 1 mana into the entity ability now that everything is a 1/1 and an elf, being an elf is key, you may now return Wirewood Symbiote to your hand using his own ability to untap a mana dork, play the symbiote, pay 1 into entity making everything a 1/1, rinse and repeat

Now that you have infinite mana you want to win this deck has 4 ways to win, 2 involving infinite mana:

winning

  1. With infinite mana, and infinite draw due to Selvala, Explorer Returned cast Angel's Grace so you can't lose this turn, proceed to mill everyone out.

  2. With infinite mana, cast Savage Summoning this spell can not be countered, and makes it so your next creature spell can also not be countered, proceed to play Walking Ballista for enough to kill your opponents.

  3. For this next way you don't need infinite mana, but it's nice. Just pay as much mana as possible into Ezuri, Renegade Leader , and beat people down.

  4. COMMANDER DAMAGE, either 2 a turn, or if you get lucky and somebody is wide open, use Umbral Mantle to get Selvala, Explorer Returned to 22/24, and swing for lethal.

Updates Add

I planned on having this deck done by the end of this month, but recently began struggling financially. Anyways as an update i added a maybeboard, all of these are cards i 100% plan on adding in time I plan on removing:

2x Forest for 1x Mana Crypt , 1x Mox Diamond

2x Plains for 1x Savannah , 1x Wooded Bastion

1x Canopy Vista for 1x Veil of Summer

1x Swiftfoot Boots for 1x Carpet of Flowers

I haven't decided on what to take out for mandate of peace yet!

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Casual

100% Competitive

Top Ranked
Date added 2 years
Last updated 3 weeks
Splash colors W
Legality

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 2.07
Tokens 3/3 Elephant, None Treasure, 3/3 Beast
Folders edh decks i like, Xmage
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