Goblins, the tribe I never had much interest in despite its popularity. I suppose it stems from first discovering the game while the Rathe Cycle (slivers) was standard legal so as the game evolved goblins always just seemed like generic Sligh (AKA red deck wins) aggro. As with everything else Commander allows us to put our own type of twist on what seems like an otherwise rigid and immutable archetype.

With all that said, this deck basically built itself. There are around a dozen goblins that could easily be swapped with a dozen others and the core capabilities of the deck would be largely unaffected.
The makeup goes as follows:

-Commander can belch out tokens at will without any additional expenditure of mana past the initial cast. It may sound hyperbolic but not having to spend mana to activate this guy actually gives you the feeling that he does more work than the likes of even Rhys the Redeemed who while powerful, requires a substantial mana investment each turn so would never work in a red tribal deck.

-Maximize goblin lords. They count towards the Krenko token generation while also pumping them. Pretty self-explanatory.

-Anthems. Hard to do in red but doable with tribal focus. Board wipes exist, red, being the color that historically runs out of steam the fastest needs to maintain its threat level, not to mention that sometimes even Krenko can get overwhelmed with what's on the board so you need to clear the board of critters yourself. Having a small package of non-creature anthem effects allows you to maintain tempo mid and even late game after a 'soft' reset. This would be a good segue to...

-Board wipes. That's right, a creature based deck using whatever board wipes it can. Sometimes you just need to and if your opponents aren't expecting them, all the more likely they are to over extend making them that much more valuable to have access to.

Beta test stage: Several 1v1 games played, deck holds its own against most other decks without any issues whatsoever. Blood moon is a mean card.

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90% Casual

Competitive

Date added 3 years
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

50 - 0 Rares

17 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 2.92
Tokens Dragon Spirit 5/5 R, Goblin 1/1 R, Treasure
Folders EDH 2024
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