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Land Reanimator Supreme

Commander / EDH BG (Golgari)

superhuman21


Sideboard


Maybeboard


Land Reanimator Supreme

The Basics:

This deck has a couple focuses: we like to see lands in our graveyard and play as many as possible each turn. We also like tokens/1-1s and will use them heavily.

Core Pieces:

  • Oracle of Mul Daya . She's straightforward. 1 extra land to play each turn. Ability to play top-deck lands and peek at 1st card.
  • Titania, Protector of Argoth . Helps to create 5/3 Elementals. With Gitrog/Oracle out and Crucible, we can potentially sac 2-4 lands/turn and replay them, but also get 2-4x 5/3 elementals.
  • Crucible of Worlds . It is straightforward, With all the land sac, we need to reanimate our lands. Crucible is that solution.
  • Zuran Orb . This allows us to always be able to sac lands, even if they don't have their own sac abilities. With Gitrogs upkeep cost and the ability to reanimate lands lifegain is a nice plus. C Combo's with Titania it will also get us a bunch of 5/3 whenever we need them.
  • Stone-Seeder Hierophant . Pure Abusive. With lands like Lotus Vale this can start to net us a ton of mana.

Draw/Fetch

Cycle, Dredge, and Scry:

This is going to allow us to sift through our deck and get many of the pieces we need or answers to threats

Tokens

  • Titania, Protector of Argoth can create 5/3 Elementals when we sac lands.
  • Army of the Damned Is here to bring forth large # of 2/2s. We'll also have the mana for flashback or using a trigger duplicator (Resonator and co)
  • Primal Vigor It works to give 2x the tokens when they come into play
  • Desolation Twin . Just a 10/10 fatty that will also drop a 2nd /. Stack it with the resonator and co and you can get 3-5 copies for only .

1/ 1 Counters and Such

Besides general tokens we're working to get, we're also running a secondary strategem to pump creatures.

Mana, Mana Acceleration, etc:

Unless you screw up using this deck you'll usually have a large amount of mana to work with.

Getting Cards back from Graveyard. (Very Critical!):

Creatures, lands, spells, artifacts. Doesn't matter what we're doing, we need to be able to get pieces back from graveyard when the inevitable wipe or removal happens.

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98% Casual

Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 1 Mythic Rares

24 - 9 Rares

39 - 3 Uncommons

16 - 2 Commons

Cards 100
Avg. CMC 3.38
Tokens Eldrazi 10/10 C, Elemental 5/3 G, Emblem Nissa, Vital Force, Zombie 2/2 B
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