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Enstaxtress (cedh brew)

Commander / EDH GWU (Bant)

HDE_KCED


Maybeboard


lots of little changes.

Gameplan:

Stax the board and prevent prevalent win cons.
Tutor or draw up Humility/Words of Wind asap. Words of Wind can bounce remora / Elephant Grass to reset the upkeep or my own Rule of Law / Null Rod etc if I need to go off. Words really is the MVP.

Bloom Tender / Faeburrow Elder + Freed from the Real / Pemmin's Aura for infinite mana, use a sink like Destiny Spinner animating land or Flickering Ward to draw my deck with a enchantress out Flickering and Blind Obedience is also a win. Destiny Spinner with infinite G can make all your lands big bois for COMBAT DAMAGE WIN which is fun AND works under Rule of law effects. Also works with Arbor Elf and a enchanted forest. Fun things are fun: Verity Circle and the above lets me draw a ton.

Words of Wind + Treachery to bounce everyone else's things but my own. Flickering with WoW does work with Serra's Sanctum on board as well.

Crop Rotation to find utility, like blowing a board with tabernacle or yuge manas with serra's (important since the deck doesn't have any 'fast mana').

with Green Sun and general and presence its 5-of for enchantress, unsure if that is too low. normally just landing one is fine as the deck plays Rule of Law type effects but maybe need more. Really only need one out at a time.

Tuvasa gets huge and can block most relevant cedh threats, while later becoming a threat of its own. Testing Steel of the Godhead to make sure she hits + gain some life (deck has hard time vs Najeela beats).

Really want to find room for Chain of Vapor and Negate (replaced it for FoW).

You'll notice the list is very 'meta' dependent. Torpor, Gideon, Angel's Grace, and some other 'odd' choices are 100% because of the current Oracle/Hulk meta. This deck isn't fast, and wants to squeak by early until those win cons are either stopped by other players or staxxed out. Landing a early Rule effect is super important right now.

Cut thoughts: Keen Sense - outside of enchanters I don't have many draw cards, and since ill be putting these on either something big like the Faeburrow Elder (with vigilance) or Tuvasa it seems good in thought but never drawn them. With a enchantress they do replace themselves and make nice targets with WoW (attack, bounce them, recast for 1CMC). Also makes combo dudes like the Elder shroud with Greater auromancy which may be relevant. Rancor -going to test, but giving a big Tuvasa Trample and another low cost enchantment that can keep coming back seems ok.

Noteable exclusions:

-Omniscience / Academy Rector / Flash / etc: Sort of the entire shell changes and at that point may as well just play flash hulk. The list I ran utilizing these lines of play usually died to some enchantment removal or my own RIP and its not really the play style I want to focus on.

-Earth Craft / Squirrels Nest. Had them in here, love the combo. However the few times its actually come online I would have one via other means anyway (WoW or complete lockdown) or been blown out by a targeted removal. Once even died to Rakdos Charm. Also hurts you cant actually end the turn you play it, and ive lost even after creating the combo just to lose to a better combo or combat damage before my upkeep. Earthcraft alone may still be good because untapping enchanted lands feels good.

Want to add(?) Poly Nodes Rancor ?

Testing: Nevermore (another anti card to stop oracle/fish/rift/catch all)

Suggestions

Updates Add

removed counterbalance updated landbase, probably still needs work.

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Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 0 Mythic Rares

55 - 0 Rares

13 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 2.14
Tokens Bird 2/2 U, Emblem Gideon of the Trials, Treasure
Folders Take Note
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