Emry Forgeworks [cEDH Primer]

Commander / EDH jaymc1130

SCORE: 29 | 18 COMMENTS | 5171 VIEWS | IN 11 FOLDERS


July 15, 2020

Fierce Guardianship is a card Emry is definitely going to want in it's default configuration. Will update the list to include this reality once I've gotten in some games with it.

mediokritus says... #1

Cool deck, thank you for explaining it i read everything

April 8, 2020 8:49 a.m.

jaymc1130 says... #2

mediokritus

I'm glad you enjoyed it! Thanks for dropping by mate, and best of luck in your battles with the Lady of the Lake.

April 8, 2020 9:01 a.m.

+1 great deck! First game I got infinite mana turn three

April 11, 2020 12:27 p.m.

jaymc1130 says... #4

GoblinElectromancer

Thanks mate!

April 11, 2020 12:58 p.m.

Ratatat14 says... #5

+1 Looks like a great deck! Do you think Mirrodin Besieged would have a place in here?

April 15, 2020 9:59 a.m.

jaymc1130 says... #6

Ratatat14

I'm not sure what Mirrodin Besieged would really offer to the deck. It could potentially be a looped win condition in certain circumstances that are very narrow, but the only other thing it provides is a host of tokens that could potentially chump block. Definitely not a card you want to see in your opening hand or play in the opening turns, so it would decrease the consistency of the deck's performance in all likelihood as well. I think the token generators like Sai, Master Thopterist and Mirrodin Besieged are much better when paired with Urza, Lord High Artificer because of the value generated by all that extra mana.

Thanks for dropping by!

April 15, 2020 11:47 a.m.

One-Shoe says... #7

Saving this deck for when I finally get around to building Emry. Looks like a ton of fun to play. Great job with the in depth descriptions on how the deck functions. +1 for sure!

April 15, 2020 11:32 p.m.

jaymc1130 says... #8

One-Shoe

Thanks mate! She’s a blast to play, particularly if you like solving puzzles.

April 16, 2020 5:27 a.m.

One-Shoe says... #9

I have a Jhoira, Weatherlight Captain deck that is similar in the "solving a puzzle" aspect. Haven't posted it yet, but it's a blast to play as well.

April 16, 2020 5:37 a.m.

Sultai_Sir says... #10

You wrote an amazing primer! Two questions:

  • Do you think that you could describe the combos in your primer?
  • I'm trying to make a budget build of Emry, and want to make it as competitive as possible. Do you have any suggestions of what to cut?
May 18, 2020 8:32 a.m.

jaymc1130 says... #11

Sultai_Sir

For the most part, the combos in Emry Forgeworks are it's engines that generate infinite mana/card draw. The basic functions and components are discussed because they are simple and will see use in a lot of games. I don't think it's all that worthwhile to get into some of the more niche combo set ups that will rarely happen for a couple of reasons: first, half the fun of playing Emry Forgeworks is solving the puzzle of how to assemble a game winning engine combo with the tools a pilot currently has access to, and second, the crazy narrow combos won't be relevant in 95% of games because they often require very specific circumstances to function. I suppose the looping kills could also be considered combos of a sort, and that's why they got descriptions too.

As for a budget build, I can't make specific recommendations without a list to parse over. However, I can make some general recommendations about cards that have some merit in competitive settings that don't break the bank. There are a lot of low cost artifacts out there with sacrifice abilities that can be useful and these types of cards are wonderful Emry synergy pieces. Your spellbombs, lanterns, eggs and other such pieces are capable replacements for some of the more expensive pieces, particularly the expensive card advantage pieces when replaced with cheap card draw on sacrifice artifacts. Some of the combo engines could be cut entirely for a budget build that doesn't expect to be playing against $10k dollar decks on a regular basis, such as the Mystic Top combo that requires Sensei's Divining Top. The deck will still function fine without it even if it will be slightly less consistent or have more difficulty in certain game scenarios. The expensive interaction pieces like Force of Will and Mana Drain can definitely be replaced with more budget friendly options like Stoic Rebuttal. The expensive mana rocks can easily be substituted for with options like Everflowing Chalice or Jeweled Amulet. None of the fetch lands are a requirement for a budget build, and the same goes for some of the luxury lands like Gemstone Caverns and Ancient Tomb. Replacing these cards with some good old Islands is perfectly fine. Just with these types of budget replacements you could easily bring the deck's cost down under $500.

May 18, 2020 11:26 p.m.

Sultai_Sir says... #13

Thank you so much! This response was all the information I needed. I'm going to start building her today!

May 19, 2020 6:58 a.m.

things85 says... #14

have you thought of playing Grinding Station . can really churn cards into the graveyard and

June 27, 2020 3:24 a.m.

jaymc1130 says... #15

@ things85

I did indeed give Grinding Station a couple of turns in rotation in the flex slots. It's performance was very mediocre, but it could be a capable budget concept for decks facing less powerful metas. The biggest problem with an Emry deck being too reliant on dumping cards into the graveyard is the ever present meta staples that hate out graveyard strategies (Rest in Peace, Grafdigger's Cage, etc). Because of how easy it can be to disrupt combo lines that utilize the graveyard an Emry deck playing against the most competitive decks in the format is going to want a combo win line (or two) that don't require the graveyard. So while Grinding Station can perform it's function fairly capably, it's a less reliable alternate combo line in highly competitive settings.

July 7, 2020 6:38 p.m.

MeanLizard says... #16

Awesome work on this. You clearly put a lot of work into creating this primer and it was a pleasure to read.

Sorry if this is an obvious question, but can you explain how pongify/swan song are a win condition? I can't seem to figure out how you're repeatedly casting the spell. Thanks!

July 10, 2020 10:48 p.m.

jaymc1130 says... #17

@ MeanLizard

Swan Song and Pongify both work on a loop, in much the same fashion they would work when double scepter imprinted.

After the whole deck has been drawn and infinite mana generated all you have to do is cast a spell Swan Song can counter (such as Mystical Tutor) or cast Pongify on a creature you control (such as Shimmer Myr or Etherium Sculptor). The ultimate result of this is that you are left with a token creature. You can then loop the graveyard back into the deck with something like Elixir of Immortality. Draw the cards from the deck again. Then repeat the process until you have an arbitrarily large token army. With the whole deck in hand it's relatively easy to defend this board state for a turn cycle and then attack opponents to death with the token army the following turn. This process is more complicated when being done on opposing upkeeps, but the inclusion of Shimmer Myr and Emergence Zone make it possible to enact these loops at instant speed in various engine configurations.

July 10, 2020 11:46 p.m.