Elesh Norn, Mommy of Soulsisters
Commander / EDH
SCORE: 20 | 13 COMMENTS | 3454 VIEWS | IN 10 FOLDERS
update fun —Jan. 5, 2023
out: Sun Titan in: Aven Mindcensor
out: Sanctuary Warden in: Serra Ascendant
out: Skullclamp in: Recruiter of the Guard
out: Eye of Vecna in: Ranger-Captain of Eos
Basshunter says... #2
Hi ChillDwarf
I really appreciate your comment. It helps me a lot!
To be honest, I never played this deck yet because I dont have an Elesh Norn, Mother of Machines yet.
I will try the next days to fix it a bit. Maybe I cut the Smothering Tithe and Smuggler's Share for 2 rocks. Some high cmc have to be cut aswell, I think i take out Sun Titan and Admonition Angel.
I get the durdly-point. Do you have any ideas how to fix that? WinCons in mono white is mostly tokens with anthems. I dont want any infinite combos..
December 26, 2022 3:18 p.m.
ChillDwarf says... #3
Basshunter I wouldn't want to rebuild your whole deck for you, especially not knowing which cards are your pet favorites etc, but here are some things I would make sure to include, and choose as you please what to remove imho:
6-8 artifact ramp cards that cost 3 or less mana, like fellwar stone, commander sphere, coalition relic, mind stone etc
As far as what to take out, Smothering Tithe is an amazing card, especially in an opening hand, I wouldn't get rid of it, but some of the other cards in your ramp suite are a little questionable imho, namely knight of the white orchid, archaeomancer's map, even deep gnome terramancer is a little niche imho. To say it plainly, I'd play Land Tax as the only Land Tax effect.
No more than 6-8 win condition bombs, coming down from about 10-12 as it stands now. To simplify a lot, a win con is a win con, just play your favorite 6-8 and you'll do fine.
Some cards I was surprised you didn't include already:
-Solemn Simulacrum
-Restoration Angel
-Blade Splicer
-Emeria, the Sky Ruin
Some of the cards I think are lower performing:
-Cloudshift (single use flickers dont do enough for the card slot imho)
-Flicker of Fate (^)
-Priest of Ancient Lore (too thicc, play another 1 or 2 drop that ETB draws a card if needed)
-Slaughter the Strong (4 power is a lot of combo pieces enemies can keep, not as effective a wrath as it seems)
I hope I'm not being too overbearing, I was really excited to pilot your idea, and I think it has potential!
December 26, 2022 6:49 p.m.
ChillDwarf says... #4
After a quick search, I think Banishing Light is an important include, and Settle the Wreckage might be the best replacement for Slaughter the Strong. Cheers!
December 26, 2022 7:05 p.m.
Basshunter says... #5
You are right about the Knight of the White Orchid, but I stay with Archaeomancer's Map. Even if it doesnt ramp for me, it will draw me 2-4 plains.
Solemn Simulacrum I somehow dont like this card. Land is tapped, 4 cmc is pretty high. Maybe i should give it a try in here.
Restoration Angel flickers non-angels. We run a lot of Angels...
Blade Splicer I will include it. Like the 3cmc
Emeria, The Sky Ruin is pretty ecpensive and Im not owning one atm. 100% in when I bought one.
Slaughter the Strong I love this card for 3cmc. Keeps Elesh alive
Thanks for some ideas, I will include those the next days when I got some time =)
Want to include Cleric Class aswell here, lot of options for a 1 drop...
December 26, 2022 7:44 p.m.
ChillDwarf says... #6
Re: restoration angel, you're only playing 7 angels with etb triggers, and imho, some of them are the cards I would be cutting from the list of win-cons, whereas you have 12 non-angel creatures with etb triggers, which would go up to 14 with blade splicer and solemn sim added, presumably removing a couple of the redundant endgame angels making the ratio even better. It's really strong with panharmonicon effect, I would lean into it.
I like Cleric class, good call
December 26, 2022 9:24 p.m.
Basshunter says... #7
hi ChillDwarf, made the update, I will gametest it tomorrow for the first time...lets see what it does in action...
December 29, 2022 9:40 a.m.
ChillDwarf says... #8
Looks a lot better to me, I'll give it a try next session with my pals and let you know how it goes!
ChillDwarf says... #1
Tried this one out for a few rounds tonight, a couple 4 player gamess and a 1v1. It definitely does things, but it felt a bit durdly. I would take out some of the single use blink effects, and trade out some of the ramp that's more reliant on other players ramping faster than you for more rocks. I know it's up to chance, but every game I played inevitably had skullclamp and anthem effects at the same time which is a big feels bad. The other big issue I had could also be up to chance, but I needed to mulligan a ton with this one with how many 6s and 7s are being played, finding a hand with a couple land, a sister, and something to do before turn 7 took inordinately long every match I played it.
I'm also really looking forward to slinging Panharmonimom, I bet some adjustments could bring this up to a really awesome level.
December 26, 2022 5:02 a.m.