Running a tokens/counters aristocrats deck with Elenda, the Dusk Rose at the helm.

This deck focusing on utilizing +1/+1 counters to generate tokens AND spend them to get repeatable spot removal. The goal is to make going wide make you go tall. Get Elenda pumped up and sac her out for a massive token payout. It's very simple and easy to have turns where you make 20-50 tokens per turn with only piece in play to boost your token production on the board.

If you like this deck, feel free to upvote by clicking this link! Feel free to check out my profile if you're interested in additional graveyard EDH decks! I primarily build and and play them.

With Blood Artist, Zulaport Cutthroat, and/or Cruel Celebrant on the field to provide payoff, Basri's Lieutenant + Cathars' Crusade will generate an infinite amount of tokens with any available sac outlet, allowing you to close out a game by draining your opponents.

For exhibit 2 for our infinite combos, we have the super unique and rarely seen Exquisite Blood + Vito, Thorn of the Dusk Rose . Much wow, very unique.

Ashnod's Altar + Pitiless Plunderer + Reassembling Skeleton makes infinite colorless mana.

Basri's Lieutenant + Cathars' Crusade + Phyrexian Altar with NO sac payoffs on board makes infinite colored mana. Adding Pitiless Plunderer speeds up your process.

Basri's Lieutenant + Cathars' Crusade + Nether Traitor with a Phyrexian Altar or Ashnod's Altar as a sac outlet will make infinite mana, infinite tokens, and infinite dies triggers.

===subpanel: March 29th, 2022:

Blood Artist -> Bastion of Remembrance I'm tired of Artist hitting 1 opponent. Early game he does little work, and by the time you've got only 1 opponent left he becomes inconsequential. I'd prefer paying 3 mana for an extra Zulaport effect with a free token that is harder to remove.

Mentor of the Meek -> Welcoming Vampire Mentor might ultimately get me more cards drawn, but Mentor wasn't doing me much good getting cards early by comparison. I found myself casting less spells early on to try and get more cards. I'll likely work them both back in sometime in the future.

Reassembling Skeleton -> Nether Traitor The skeleton has barely ever been cast out of the yard. I feel most of the time he is there was because I just discarded him after ending the turn with a massive hand. Nether Traitor will likely see much more play given how hard it combos, as well as only costing 1.

Land Tax -> Talisman of Hierarchy I'm beginning to feel like I'm getting a lot of confirmation bias from Land Tax. I already feel like if it procs once per game with a fairly early play, it made it's worth for fixing my land drops. I'm never using this late game, though. I'm temporarily trying out Talisman of Heierarchy in lieu to see if the better true ramp does me more good. I'll update this specific change in the decklist when I make an actual decision on this matter.

There were a few other changes I made, I just need to take a look in the deck and double check the changes I made a couple weeks ago. ===endsubpanel


Updates Add


Top Ranked
Date added 4 months
Last updated 1 week
Key combos

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

53 - 0 Rares

14 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 2.43
Tokens Companion Zone, Construct 0/0 C, Human Soldier 1/1 W, Inkling 2/1 WB, Knight 2/2 W w/ Vigilance, Squirrel 1/1 G, Thopter 1/1 C, Treasure, Vampire 1/1 W
Folders commander, deck, infinites
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