Maybeboard


This has been my favorite deck for a while, and Archidekt has the list with various changes I'm testing. After a few revisions, this is the list I have landed on and what I have had the most fun with. I hope anyone here that finds this deck can have some fun with it too :)

The main goal of this deck is simple; make a crap ton of elementals and then blow everyone up. The way we do that is by getting Omnath, Locus of Rage out as fast as possible with our absurd amount of ramp spells, then we just continue to ramp and make elementals to our heart's desire. Once we have a plethora of elementals, all we need to do is smack our opponent's faces in, or we can suicide all of them and Lightning Bolt everyone to oblivion with Omnath's death triggers.

Key Combos/Cards:
  • Burgeoning + Living Twister or Mina and Denn, Wildborn --- Twister is an insane card in this deck, enabling repeated land drops in the late game and even adds utility of spot removal for smaller creatures. With Burgeoning in play, just having 1 available means any land your opponents play is another threat to them. With Lotus Cobra, you can even just use him on your turn to net mana for each land drop, creating some fun ramp plays.
  • Ancient Greenwarden + Omnath, Locus of Rage --- Greenwarden is huge for this deck, encouraging our angry boi to make even more 5/5's and allowing for stupid shenanigans with our fetch lands. He is an All-Star
  • Goblin Bombardment + Omnath, Locus of Rage --- Another huge card in this deck, this allows for fun plays with the elementals we create, being able to get around various blockades or just getting in that last little bit of damage to finish off an opponent. Also helps out against various Mind Control shenanigans so your opponents can't take advantage of your own creatures
  • Fetchlands (eg. Fabled Passage or Wooded Foothills) --- These are fantastic in the deck. With effects like Crucible of Worlds and a few extra land drops, these become insane Landfall and ramp enablers, not to mention the added benefit of Titania, Protector of Argoth getting us even MORE elementals when we use them
  • Scapeshift + Valakut, the Molten Pinnacle --- one card combo, in the late game it can be a really good finisher that's difficult to deal with, and even without Valakut, Scapeshift just makes a ton of elementals out of nowhere.
Finishing the Game:
  • Once you get a sufficient amount of 5/5's, you have a few different options. The first one is obviously just smacking face, which does tend to be efficient. The second option is wiping your elementals off the board and using Omnath, Locus of Rage's death triggers to Lightning Bolt everyone in the face. Arcbond, Blasphemous Act, or Rolling Earthquake are good boardwipes that also serve as good ways to kill off our elementals, and Goblin Bombardment is a fantastic option against people taking control of our board, or just sacrificing our stuff to it for those death triggers. The third option is something that probably won't come up too often, but Shaman of Forgotten Ways is also a great card for taking care of pesky life totals that have gone far out of reach.
Right now I am looking at a few different options to make the deck a bit more consistent, as well as things I want to try when I have access to said cards:
  • Gratuitous Violence ----- The finishing power of Fiery Emancipation is insane, and I'm all for having an extra copy for redundancy sake, I'm not sure what I would cut for this though
  • Life from the Loam ----- more Fetchland triggers? Sure! Need a copy first
  • Druid Class ----- This is another land drop, with lifegain, with finisher potential.
  • Imperial Recruiter ----- This card can fetch almost any of my creatures in this deck, each of them being increasingly relevant as the game goes on.
  • Extraplanar Lens ----- By switching my forests to snow-covered forests, this guy doubles my mana nearly for no downside. Not everyone runs snow-covered lands so it makes it more likely for me to be the only one benefitting from this effect, not to mention how it only costs instead of most other mana-doubling effects
  • Chandra, Acolyte of Flame ----- She makes Elementals the Sacrifice instead of exile, so free lightning bolts, and she allows me to Flashback ramp spells from my graveyard which is huge.
  • Nissa, Who Shakes the World ----- My Forest tap for an additional , INCLUDING the dual lands like Stomping Ground and Sheltered Thicket, which is great. She can also turn my lands into lightning bolts which is an awesome use for my lands after I've pulled most of them out.
  • Chord of Calling ----- Tutor is good. Me like Tutor
  • Worldly Tutor ----- Also tutor. Cheap on the mana-side.
  • Steely Resolve ----- Shroud for all elementals is pretty good for me. I'm not worried about giving other people Shroud seeing as it can be more of a hinderance sometimes.
  • Augur of Autumn ----- It's another copy of Courser of Kruphix. Redundancy is great, especially when it involves Library manipulation. I don't even really care about the Coven ability, especially since I'm not going to be triggering it. Ever.
  • Purphoros, God of the Forge ----- Extra damage for my elementals entering? Sure! Also an expensive firebreathing ability that can help with attacks
  • Amulet of Vigor ----- Since I have Scapeshift in here, I really want a copy of this now. Also this can help against Blind Obedience effects quite nicely. Also means my ramps spell ALL come in untapped. I do have an issue of not knowing what to cut for it though...
  • Fervor/Concordant Crossroads ----- More Haste enablers are great, I want 1 more haste enabler to go with Fires of Yavimaya for slight redundancy
  • Perilous Forays ----- Yet another reason for Amulet of Vigor. Ends up becoming a combo to fetch out every Basic in the deck. Not sure how much I like this one on a personal level though, seeing as it doesn't add to the gameplan we have going on. I'd love to hear more thoughts on this one!
  • Wayward Swordtooth ----- Extra land drop, not much more to say, lol. I'm not worried about it not being able to attack/block since Omnath's army will do that
  • Ashnod's Altar ----- Great sac outlet, especially good for casting more ramp spells when Omnath is out
  • Into the North ----- just found this one, It's like Rampant Growth but specifically for snow lands. gives me another reason to add snow forests/mountains in here so I can use Extraplanar Lans. Also gives another reason to add Highland Forest back in which is nice to have since I added Valakut, the Molten Pinnacle
  • Reap and Sow ----- Searches for a Land, not just a basic, and it also can be used as removal if I need it
  • Zendikar's Roil ----- Not the best fit in the deck currently, however, if I start leaning more into Warstorm Surge effects and start relying less on Omnath, I can see this coming in easily.
  • Uncage the Menagerie ----- Good card, just slow. I want to get more tutors though so once I get a few more I'll switch this one out. It does provide a ton of value though, especially if I add 1 or 2 more drops. This is one I'm on the fence about though so I might not even cut it... I usually end up tutoring for X= and getting 3 creatures (almost of my choice, most of the creatures are cost) is great value
  • Shaman of Forgotten Ways ----- haven't encountered many lifegain decks recently, I'm testing a 1-1 switch for Springbloom Druid
Please feel free to leave an Upvote and any suggestions you may have for me! I would love to make this a semi-competitive deck. I also have this deck on Archidekt with the cards I am testing out. Anything that I can't get right now I will put in the Maybeboard so I can find a time to get them and test them out. Thanks for stopping by!

Suggestions

Updates Add

I've been loving playing this deck. It's my favorite by far, and the game always ends in a different way every time since I have multiple ways to kill everyone with damage. Valakut, the Molten Pinnacle has been a huge boon, pulling away attention from Omnath when I need it, and Arcbond has been a funny one to pull out of my butt when an opponent thinks they've outsmarted me by killing Omnath first with damage. I still feel something's missing though, so I'm going to try and make a few changes here and there to make the deck feel a bit less one-track minded. Maybe adding in a couple bombs like Avenger of Zendikar or Nahiri's Lithoforming. A few of my updates have been dealing with me asking questions to myself of how many basics I need in the deck, but I'm thinking I might just need some options to Landfall outside of ramping. I want to keep the spirit of the deck, so if I feel Avenger of Zendikar isn't worth it, I might just deal with it and find other ways to pump the deck.

Another thing I want to try is moving out of the ramping as much so I'm not trying to shuffle my deck 5-10 times per turn. I've seen that it tends to take a while, so I have gotten better at shortcutting, but I think it'd be a good idea to find ways to make the deck effective without that, too.

For those wanting to see where the deck is at, I am keeping it up-to-date in Archidekt (https://www.archidekt.com/decks/2953936/omnath_locus_of_rage), mostly so I can see the differences in the decklists and compare the changes.

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50% Casual

50% Competitive

Date added 8 years
Last updated 2 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

36 - 0 Rares

17 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.06
Tokens Ashaya, the Awoken World, Beast 3/3 G, Elemental 5/3 G, Elemental 5/5 RG, Food, Treasure
Folders c, Want, Chase's Decks, deck, Misc, Cool Decks
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