Maybeboard


See Powered Kozilek [99%] for the maximum power version of this deck. I'm keeping this list tribal oriented.

Power level

I prefer a five-point power level, with one being absolute jank and five being cEDH. I'd call this current build a three (3) on that scale, or a seven (7) on a ten-point scale.

Deck description

Eldrazi EDH! The idea behind this deck is to only play Eldrazi creatures (Wandering Archaic   is close enough to being an Eldrazi :P) and stick to Eldrazi-adjacent cards when possible. The deck can be made more powerful with the inclusion of colorless staples such as Blightsteel Colossus and others, but I purposefully excluded them. The general is easily changeable based on your pod, but Kozilek, the Great Distortion is probably the strongest in any given playgroup. I like Ulamog in the command zone sometimes as it's removal, but a refill to seven cards and then having the ability to counter stuff is quite strong.

This deck is well tuned and can handle strong pods.

Tidbits:

Eldrazi have strong cast triggers. Cards like Cloudstone Curio, Erratic Portal and Sanctum of Eternity are ways you can return Eldrazi to your hand to abuse said cast triggers. Alternatively, Strionic Resonator and Lithoform Engine let you copy them.

The deck loses hard to flyer swarms if you're not lucky enough to be finding your mass removal, like Ugin, the Spirit Dragon or All is Dust. Be warned. Eldrazi Monument and Akroma's Memorial can help out with flying, but the latter isn't on theme and the former does more to hurt than help. The only reach Eldrazi is World Breaker but its color identity is green...depending on your playgroup you may be allowed to cast it with Spawnsire of Ulamog :)

Another weakness of the deck is mass artifact removal. You rely very heavily on low cost ramp artifacts to speed out your larger spells. Buried Ruin can help if one or two pieces are removed, but seldom recovers against Vandalblast type effects.

You can draw your whole library with Sensei's Divining Top, Mystic Forge and either Ugin, the Ineffable or infinite mana (see below). When powered up, the deck is consistent at achieving infinite mana, drawing through itself and then winning with some sort of infinite combo.

Tuning

These are suggestions for tuning the deck to different playgroups.

Tune down:

Tune up:

See Powered Kozilek [99%] for the maximum power version of this deck.

You can change up the big dumb Eldrazi such as Reality Smasher or Endless One for relevant hate pieces (Torpor Orb | Grafdigger's Cage | Weathered Runestone | etc). Eldrazi with proactive cast triggers are more important than the beaters in high powered pods.

Game-ending combos:

Infinite life:

Infinite mana:

Infinite mana payoffs:

Rings of Brighthearth is a fair and balanced Magic card:

Firstly, Basalt Monolith and Rings of Brighthearth make infinite mana.

Voltaic Key, Rings of Brighthearth and infinite mana allow for unlimited artifact untaps. The two cards make infinite mana with a little help:

Combine the key, ring, infinite mana and these cards:

Cool things you can do with Lithoform Engine and infinite untaps:

  • any number of a single planeswalker ability, such as infinite Ugin, the Spirit Dragon bolts (or minus ten lol).
  • copy Unstable Obelisk's secondary ability for unlimited permanent destruction.
  • copy Expedition Map's ability to move all lands from library to hand.
  • copy Buried Ruin's trigger to return all artifacts in your graveyard to your hand.
  • copy Treasure Chest's ability a few times, then copy it again if things are going well for you. You can put as many rolls as you want on the stack, but you'll draw yourself out eventually. Too bad it's not a "may" ability :/
  • copy Urza's Saga's second and third ability as many times as you want, make an arbitrarily large army of constructs and / or pull all zero or one mana cost artifacts from your library to the battlefield.
  • destroy all of your opponents' lands with Strip Mine.
  • draw your deck with War Room, Mind Stone, Hedron Archive or Blasted Landscape.
  • kill your opponents with Sunscorched Desert. This is lethal even if your opponents have an arbitrarily large amount of life, just say you're dealing damage equal to an infinity twice the size of theirs.

Deserted Temple is the land version of Voltaic Key. It combos with Rings of Brighthearth and Scorched Ruins to create infinite mana and then infinite untaps of lands. Notable combos:

Spawnsire of Ulamog Eldrazi list Show

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99% Casual

Competitive

Top Ranked
Date added 5 years
Last updated 7 months
Exclude colors WUBRG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

41 - 0 Rares

27 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 5.02
Tokens Construct 0/0 C, Copy Clone, Eldrazi Scion 1/1 C, Spirit 2/2 C, Treasure
Folders Commander/EDH, eldrazi1, Ideas, COMMANDER DECKS FOR TABLETOP SIM, EDH/Commander, Tapped Out - User Decks, Magic the Gathering Any% no basics, Wanted Decks, Good Lists
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