Eldrampzi

Commander / EDH ioniboi

SCORE: 108 | 47 COMMENTS | 14792 VIEWS | IN 52 FOLDERS


Revision —Sept. 7, 2020

Removed: Platinum Angel / Quicksilver Amulet /// Added: Memory Jar / Scroll Rack

  • Platinum Angel is nice, Platinum Emperion is better. Don't need both.
  • Quicksilver Amulet unfortunately often deprives me of the strong cast triggers.
  • Memory Jar / Scroll Rack to guarantee more ramp flow or to add additional Kozilek counters.

(Makes me also want to include Sensei's Divining Top...)

ioniboi says... #2

king-saproling

Thank you so much for the input! I really appreciate it. :D

Some of the suggestions i've already had in the deck prior and for some reason or the other i felt like they didn't work that well yet (a lack of skill might also be a reason here), but i'm really intrigued by:

Cauldron of Souls – would be even greater if i hadn't just taken out most of my ETBs :D

Conqueror's Galleon  Flip – love how it would fit the curve during earlygame, but could be kinda tough to flip, since i usually dont have many dorks out.

Empowered Autogenerator – that one might just be plain awesome, just because it slowly ramps me to lategame and my local meta is quite light on artifact removal.

Inspiring Statuary – I've had it in when i played fewer artifacts before then took it out. But looking at what the deck has become now, i'm seriously considering putting it back in!

Gilded Lotus – I have no idea why i took it out. Especially cause i'm a little light on the 5-drops and i prefer a smooth curve for my Kozilek counters. ;)

Also: What do you think about Crashing Drawbridge, Minion Reflector or Herald's Horn?

March 11, 2020 5:46 p.m.

king-saproling says... #3

Glad I could help! Oo Crashing Drawbridge, Minion Reflector and Herald's Horn all seem like great choices here. Personally I would take out Torpor Orb, Ugin's Nexus, and Lotus Bloom for those.

Thought of another that might be cool especially given your general's discard ability: Bag of Holding

March 12, 2020 8:28 a.m.

ioniboi says... #4

king-saproling

I love that, too. Ordered it as well. XD The only thing i usually try to commit to, is that i dont focus on any carddraw aside from Kozilek himself. It's super straightforward like that.

But at the same time i like the design of the card. So i'll definitely test it out.

Thanks a lot again. Also: Subscribed to your channel, can't wait for the next video. Great job! :)

March 12, 2020 11:52 a.m.

ijakobe says... #5

I would never take out torpor orb... it fits perfect into the deck without any etb creatures and is the right amount of annoying interaction for a casual table. I personally would try to fit a bit more cheap cards in the deck, just to he more interactive in the early game.

  • Tangle Wire You usually have enough permanents lying around, so Tangle Wire can help keeping the table in check so you can get to the 10 mana needed to start the fun.

  • Walking Ballista Really good late of course as a big ballista can be both a threat and an answer. Early as a 2/2 or even 1/1 it still has amazing utility against key creatures and even planeswalkers

  • Voltaic key I would test a second untap effect as it often is just an additional mana rock for 1 mana, which is already good. Any further utility is just gravy.

  • Wayfarers Bauble Your deck especially is quite vulnerable against mass removal like Bane of Progress, Vandal Blast or Seed of Innocence. The bauble is a low cost way of taking precautions.

  • Relic of Progentus, Scrabbling Claws A real low cost, Relic of Progenitus is at worst a cheap centric, at best it lock one ore more decks out of the game. Further, for feeling-clever-value, remember to get all lands exiled with these artifacts when you cast oblivion sower ;-)

  • Crawl space I don't really like propaganda like effects since it creates fragile situation where you stare down a shit ton of creatures and die to a naturalise effect. Still the effect is powerful and might be worth testing.

Cards to take out: - Akromas Memorial It's really clunky and apart from haste not that useful imo

  • traumatic compass Kozilek's draw ability and the compass just don't work together. I'd rather play a mana rock instead, since it accelerates into kozilek, which in turn gives you the card back.

  • a land Usually a bad idea to cut on lands, I feel like 39 lands might be just enough to get kozilek out.

  • Endbringer It looks so perfect for the deck, but I feel it just doesn't have enough EDH-bang for the buck. Maybe the flexibility is worth it but with kozilek providing cards I think you should have better things to do with your mana.

There may be many more suggestions, but I recommend tidying up the mana curve and see how it feels.

March 16, 2020 3:50 p.m.

ioniboi says... #6

Thanks for the feedback. :D

I agree in regards to Torpor Orb. The card is cheap, powerful and syngeristic in my deck – sold.

tanglewire seems awesome. Ordered one immediately.

Walking Ballista i had in the deck before, but whenever i played it, it felt clunky and made me wish it was an Eldrazi instead, but you're probably right about the specific threat elimination.

Voltaic Key – I agree, but i might be short on cards to cut now?

Wayfarer's Bauble – You're right. I might cut the Dreamstone Hedron even. It's clunky and it usually just ends up being an expensive mana rock.

Relic of Progenitus, Scrabbling Claws – Both i enjoyed. I'll switch to Progenitus, just because it seems better in most games.

Crawlspace – I'm curious, too. Obviously a little situational, but willing to test it out.


Akroma's Memorial – You're right. Now that i think about it; a 2cmc Torpor Orb had more impact on games thus far than this thing ever has. It's out.

Thaumatic Compass  Flip – It's just supposed to an additional Maze of Ith, because i found having those up for defense after an Eldrazi tapped is super valuable and i'm also a big fan of protecting others if it serves my own agenda. But aside from that it actually did draw me a couple of Basics in a pinch before.

Taking out another land? Which one? Also: I play Maze of Ith, Eye of Ugin and Hall of the Bandit Lord. So in regards to early game ramp, i kind of only have 37 lands.

Endbringer – agreed. It's just such an underwhelming card. I enjoy my deck theme of either preparing for a big play or making a big play. Endbringer kind of does neither.

In conclusion:

Endbringer and Akroma's Memorial out. tanglewire and Wayfarer's Bauble in.

I'll also try to cut a land and test Crawlspace i guess? Or maybe cut the Dreamstone Hedron instead.

March 16, 2020 6:28 p.m.

multimedia says... #7

Hey, consider cutting a few of the less good high CMC cards for more support?

Deal Broker , ignore the bullshit draft text, it can be a repeatable source of draw and it's an artifact. Unwinding Clock is good in muliplayer Commander when playing many mana rocks to make mana on each of your opponents turns to pay for mana sinks or cast cards. Use it with Broker to draw into your deck. Unwinding untaps artifacts that don't normally untap such as Mana Vault . Basalt Monolith is another source of colorless mana that doesn't normally untap.

Shimmer Myr is a way to use mana from rocks on each of your opponents turns to cast artifacts. Shimmer is very good with Mystic Forge . Mind's Eye repeatable source of draw and Unwinding with rocks gives you mana to pay on each opponents turn.

Cards to consider cutting:

  • Desolation Twin
  • Pathrazer of Ulamog
  • Platinum Emperion
  • Bane of Bala Ged
  • 1x Wastes

Good luck with your deck.

March 18, 2020 1:11 p.m. Edited.

ioniboi says... #8

multimedia Thanks so much for the suggestions. I really appreciate them.

I don't even argue that card draw and flexibility early wouldn't be a nice asset to have and some of the games i really could use some extra cards to get faster to Kozilek. The problem is just: the only times i got stuck on my way to 10 mana is when my board gets wiped midgame or someone removes a key piece and sets me back. There's been times where that took me out of the game completely.

But if my board does end up getting wiped, most of the times it would remove these tools as well. Not even mentioning how these cards need the synergy with each other. They all run danger of doing a lot of nothing by themselves. My personal experience was (and that might very well be local meta related) that my number one goal is to get to 10 mana, cast Kozilek and try to slowly get a stable grip on the game.

I've had Unwinding Clock and Basalt Monolith in a very early version of the deck and i cut them because i've had so many situations where they didn't do a whole lot.

Desolation Twin - i agree actually. I wish it was a little better. It usually ends up being a slow clunky play. I would cut it.

Pathrazer of Ulamog is quite nice here, because i got so much haste sources and Annihilator effects are my bread and butter.

Platinum Emperion is one of the nicest cards i've recently added to the deck. It single handedly saved my ass in so many games. (But again: might very well be my local meta)

Bane of Bala Ged a cheap annihilator-ish effect for mid game. I kinda love that one.

Wastes - I'm down to cut one.

Overall i really like the idea of making the deck more flexible and quick. Especially with the Deal Broker, Unwinding Clock and Shimmer Myr combination, but to be honest i would have to go back to an older version of the deck like Ashlen's Kozilek I Game Knights #24 (it was actually my jumping of point), which had much more artifact synergies like the Unwinding Clock in it.

The way it's set up right now i would describe as one of the dumbest, yet okay decks in EDH. Ramp and bam! So in a way your suggestions are basically too smart. ;)

March 18, 2020 8:21 p.m.

maybe add the tron land? you could take out three Wastes. It probably wouldn't make much of a difference but I can see the Tron being busted if you get them in out in early game great deck!

March 28, 2020 11:18 a.m.

ijakobe says... #10

Wastes are suprisingly valuable in the decks, i wouldn't cut any. but the Tronlands might be worth looking into, Nephalia Academy can be cut imo

March 28, 2020 4:25 p.m.

ioniboi says... #11

GoblinElectromancer

I'd also be careful cutting more Wastes to be honest. The only thing that keeps me from playing tron lands, is that it actually is bound to work out very rarely and in my meta someone always has land destruction. :D Not sure i'd wanna cut other utility lands for that unlikely upside.

I'll definitely consider cutting Nephalia Academy, it really doesn't do much very often... Maybe Ikoria has a nice utility land in store for this deck. Thanks a lot for the input mate, appreciate it :)

March 31, 2020 4:33 p.m.

Makes sense. Have you considered Darksteel Forge with all the artifacts you are playing?

March 31, 2020 7:23 p.m.

ioniboi says... #13

GoblinElectromancer

Darksteel Forge actually used to be in the deck. It's kind of a similar problem as with Akroma's Memorial. Once you have access to that amount of mana you can usually always play a big Eldrazi or refresh your hand with Kozilek. And even though these cards have nice synergies and do a lot on paper, i find that most of the times you'd rather just get more actual threads out on the board...

April 4, 2020 4:47 a.m.

grievances says... #14

Hey, love this deck - quick question, what does Ugin's Nexus do for you in this one? Does your meta have a lot of "extra turn" spells being used?

April 18, 2020 11:25 p.m.

grievances says... #15

Quick follow up - I see in the comments above that Wayfarer's Bauble is insurance in case of boardwipes... how so? Just that it's basically gets you a land when you need to sac it? Thx!

April 19, 2020 9:30 a.m.

ijakobe says... #16

The main way to ramp in this deck is artifact based; as is the nature of these cards, their "ramp effect" is tied to the artifact staying in play. Against mass artifact removal like Vandalblast or Bane of Progress, a deck like this gets thrown back to the mana from their lands. Cards like the bauble or Solemn Simulacrum provide the lands and therefore a more safe way to ramp.

April 19, 2020 9:38 a.m.

grievances says... #17

gotcha - so basically a way to get more land ramp via artifacts, etc.

And, how do you use Ugin's Nexus?

Thanks!

April 19, 2020 5:10 p.m.

ioniboi says... #18

grievances So Ugin's Nexus has a few things going for it.

A lot of high powered blue decks play extra turns, so it's nice to have a little disruptive presence here, but most of the time i'll take the extra turn myself.

Ulamog, the Infinite Gyre can target it and follow up with Annihilator.

Karn, the Great Creator can turn it into a creature and make it indefinitely more scary.

Oblivion Stone wipes it and allows you to take a full turn to rebuild.

Have a Mirage Mirror copy it so the legendary rule can do the job.

Maybe even a lategame Blast Zone will do the trick.

But most of the times it dies to certain board wipes like a Vandalblast or so.

Also interesting to know: If you cast Emrakul, the Promised End, you can take the other player's turn, but it prohibits his/her extra one. So technically you stole their turn completely. Crazy powerful.

And: You can always get it back with Karn, the Great Creator's -2. Just feels great to pull that off. :D

Is it the best card in this deck? It sure isn't, but its weirdness has resulted in so many powerful plays that people also didn't see coming. So in closing: Good mid-game insurance policy while likely ending up giving you an extra turn at some point.

April 19, 2020 6:48 p.m. Edited.

grievances says... #19

ioniboi Holy crap, these are all things that I did not pick up on - super fun and creative. Thanks and I seriously do love this deck. Nice work on this one.

April 19, 2020 9:07 p.m.

SirFitzalot says... #20

So this is the Kozilek deck that I ran for a long time. I still plays decent without Paradox Engine but it isn't nearly as good sadly. I do like some of the ideas you have in yours that I did not have.

Kozi with a chance of Artifacts

July 16, 2020 3:40 p.m.

ioniboi says... #21

SirFitzalot Dito. :) Went through your list and like the heavy artifact angle as well.

July 17, 2020 3:02 a.m.

Inferus11 says... #22

Another Kozilek deck, love them! I have a deck built around him as well so feel free to check that out, but a couple thoughts from my perspective.

40 lands is too much, you can run this on 37ish just fine. I say ish cause each deck has that tuned number up or down 1. (Mine is 36, and I can mulligan to 4 cards then pump out Kozilek on turn 6 without trying that hard.) I agree putting the Tron lands in as you have expedition map to go fetch them anyways, but I also think you shouldn't cut any Wastes. Too many effects that allow you to get basic lands in the meta these days.

For your consideration: Soul of New Phyrexia Duplicant Doubling Cube Planar Bridge Planar Gate Trading Post Scorched Ruins

Keep tweaking and have fun!

July 23, 2020 1:05 p.m.

ijakobe says... #23

Actually the deck only runs 37 lands, that reliably produce mana with Eye of Ugin, Maze of Ith and Temple of the False God not making mana outright or at all. If ioniboi adds more of the fast mana like Mana Crypt and Lion's Eye Diamond i can see going below 37+3. as it stands the decks needs to make its land drop up to at least 6-7 lands to be able to cast Kozilek.

July 28, 2020 3:58 a.m.

Inferus11 says... #24

I see your point, and you have a valid suggestion. My solution was to run Urborg so all my lands tap for mana.

July 28, 2020 2:37 p.m.

ijakobe says... #25

Urborg can be really good I'm sure, the deck runs expeditionmap to grab it if needed. I always feel it helps your opponents more than it helps you, unless you re Mono Black with Cabal Coffers. But that's just anecdotal and subjective. I really like Doubling Cube and, as a mono-green mage, Duplicant. Scorched Ruins can be quite dangerous, if your meta runs some sort of land destruction (as it should :-P), but of course anoher land that effectivly tapps for 2 mana would be great. Trading Post and the Planar Pair are extremly durdely, but gve a kind of utility not really seen in colorless decks. I guess one could try then out and see if the flexibility beats out the clunkyness.

July 29, 2020 12:24 p.m.