"In the port city of Trest, nothing escapes Edric's network of spies, thought couriers, and familiars." -Source

General Strategy

Inspired heavily by Fangorian's Edric and Tiny Thugs, the plan is to establish early board position with 1-drop creatures that are tough to block. Bring out Edric, Spymaster of Trest to start up the card draw as all the weenie creatures sneak past for insignificant, non-threatening damage. Draw into more creatures, counters, removal and win cons. By the time your opponent realizes they're in trouble, you're well armed with counters and removal to retain your position.

The deck fairs well in 1v1 games, can be a political tool in free-for-all games and can seriously help out partners in team games. However it's super susceptible to board wipes, which can be a huge setback at the wrong moment.

Suggestions and comments welcome!

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Revision 72 See all

(5 months ago)

-1 Island main
+1 Waterlogged Grove main
Date added 11 years
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

40 - 0 Rares

22 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 1.73
Tokens Beast 3/3 G, Bird 2/2 U, Copy Clone, Faerie Rogue 1/1 B, Frog Lizard 3/3 G, Morph 2/2 C, Treasure
Folders Commander / EDH, EDH, EDH, Likes, Edric, to_build
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