~ Sharuum's Tezzeraktor ~

This is a quick primer outlining my Artifact deck called "Sharuum's Tezzeraktor" with Sharuum the Hegemon.
Every 10-20 matches or so, I update the deck from ideas I've had while playing, and track statistics from the games per "season" as a fun little project. Enjoy!


~ Win Percentages ~

Season I
Season II
Season III
Season IV
Season V
Season VI
Season VII
20%
19%
TBA
TBA
TBA
TBA
TBA

[THE COMMANDER] This deck is supervised by Sharuum the Hegemon. She comes with a highly potent combo package, she brings a relevant, evasive body, and her triggered ability provides excellent resilience.

[THE GAME PLAN] The deck wants to combo off through Sharuum, Altar of the Brood and Sculpting Steel (or Phyrexian Metamorph, but can use Sharuum and ETB artifacts as a back-up plan if disrupted.

[THE POWER LEVEL] On a traditional power level scale, I would rate this deck at 8 out of 10. It is fast, resilient and has bunch of ways to tutor the combo pieces. Sharuum’s ability makes it difficult to counter the combo, as the only way to stop it completely is with exiling spot removals.

[THE PHILOSOPHY] The main idea behind the deck is to pursue the sweet spot between flavor and functionality. While there is no shortage of potent artifact commanders like Breya, Sydri, Urza or even the Lorehold faction, omitting while focusing on ETB triggers and graveyard interaction provides increased consistency, swifter responses, and maximal resourcefulness. It is simply a wiser choice.

The flavor of artifacts is also a highly intriguing one, as the juxtaposition of engineered machines and spontaneous magic makes for truly fantastical and intriguing combinations and results.

[EARLY GAME] The first few turns are all about set-up. Drop ramping artifacts, use cards like Careful Study or Frantic Search to drop expensive artifacts in the grave, and dig further into the deck to find value engine pieces for the mid game. Should the opening hand contain many tutors, make the judgment call on whether tutoring is worth it, as a turn 3 Demonic Tutor followed by a turn 4 Fabricate attract a lot of attention. Remember that the deck is not invincible.

[MID GAME] The safer route in the mid game is to prioritize value over combo. Conjurer's Closet and Teleportation Circle increases the resilience against spot removals and are as most effective when played right after a board wipe. Eldrazi Displacer can likewise do an amazing deal of work, especially combined with Duplicant or Noxious Gearhulk. Panharmonicon and Mind's Eye are solid cornerstones on top.

[LATE GAME] Only value is rarely enough to win the game, so when enough tutors and mana show up (and preferably a counterspell, just in case), assemble the trinity of Altar of the Brood, Sharuum, and either Sculpting Steel or Phyrexian Metamorph, either through casting or graveyard reanimation. When S.S. or P.M. enters, choose Sharuum, which will cause one of the Sharuums to go to the graveyard due to state-based actions before any triggered ability are put on the stack. Then, reanimate them with their own ability, restart the chain of events and repeat until all opponents have been milled. Should any opponent run any card which shuffles their graveyard into their library (like the older Ulamog or Kozilek), stop the loop after the other opponents are out and proceed with a more value-focused beatdown with remaining opponents. Save that Duplicant for their Eldrazi, though.


On its own, the deck usually presents a game-winning scenario by turn 6-8. Cards and effects like Vandalblast and Bojuka Bog can nevertheless severely delay this estimate.

There aren’t too many more additions needed for a near-competitive but quite optimized approach. Rhystic Study, Lim-Dul's Vault and Mana Vault could contribute somewhat, and Bond and Hunt lands would perfect the mana base. Free counterspells like Fierce Guardianship, Pact of Negation, Force of Will and Force of Negation could be considered if the step to power level 9 would be desired.

The win percentage stayed almost the same during the season and finally landed on 19%, which is… okay. Reasons change, but shortage of card draw stranded the deck more than once. Hopefully Season III will be the time for Sharuum to shine and restore some of that oldschool EDH flair.

Cards switched after the season Show

Won 2 of 10 multiplayer games, resulting in a 20% win percentage.

The deck suffered from a lot of issues, but mostly an imbalance of enough ramp and card draw. It took too long to get going, and once up and running, usually got shut down pretty fast. The few times it did win was either because the Pili-Pala + Grand Architect combo or an extremely explosive start enabling 8-9 mana at turn 3.

Check out the decks below for more of my builds. Comments, suggestions and upvotes are greatly appreciated!

LINK DESCRIPTION LINK DESCRIPTION LINK DESCRIPTION LINK DESCRIPTION LINK DESCRIPTION LINK DESCRIPTION LINK DESCRIPTION

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26% Casual

74% Competitive

Date added 5 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

53 - 0 Rares

18 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.12
Tokens Bird 2/2 U, Treasure
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