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EDH: Sen Trips Turtle

Commander / EDH

ChrisJSF


My Sen Triplets control deck, geared towards hiding behind a fortress of enchantments, building up mana and grinding the table down with fat fliers and stolen colossi. The Tidespout Tyrant combo is present, though combined with Mind's Desire to dump a deck full of board-locking, game-stealing perms onto the board (instead of Brain Freeze to mill the table to death).

The deck is largely nonthreatening as long as the Triplets themselves don't hit the table, so sitting behind defensive enchantments is both fair and viable. Walls, advocates and fatties back up the enchantment lock while tutors keep the right cards flowing.

Slow and steady...

--- Notes ---

  1. Muddle the Mixture is a go-to transmuter for Lightning Greaves and Neurok Stealthsuit. In a pinch, it also summons up Black Sun's Zenith to shrink the board.

  2. Perplex transmutes chiefly for Paradox Haze and Celestial Dawn. Both maximize the effectiveness of the Triplets' ability by adding players and getting around color identity barriers. The haze also boosts Phyrexian Arena and Eternal Dominion, while the dawn eases the mana needs of a 3-color, non-green deck.

Other targets include Hanna, Ship's Navigator, Phyrexian Arena or Trade Secrets for card advantage, Oblation to tuck generals and punishing enchantments like Karmic Justice, Propaganda and Ghostly Prison.

  1. Clutch of the Undercity transmutes for Grand Arbiter Augustin IV first and foremost, but can also call up Frozen AEther, Windborn Muse and Dissipation Field to contribute to defense.

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Date added 12 years
Last updated 6 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

24 - 0 Rares

31 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 3.61
Folders EDH / Commander
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