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Lu Xun's Infinite Artifact Storm - Under Construction

Hello, this deck is my attempt at a mono color commander deck. I've always wanted to play an artifact-centric deck...and I also wanted to play storm. However, I haven't constructed a deck that incorporates the two themes into a single, coherent strategy.

This is a side project of mine while I'm building my The Ur-Dragon deck. It is made with left over cards (because I don't want to spend more) and as such, its power level suffers a little bit. This is still an untested list and feedback and comments are always welcome.

Some Explanations

Lu Xun, Scholar General is a very unassuming commander that could easily get under everyone's radar. He is a card advantage engine with the added bonus that he can get you a lot of cards in very short order. The nice thing about his triggered ability is that it is something we can improve via cards like Fireshrieker, Tandem Lookout, Coastal Piracy, Curiosity, and the like. By improving his card drawing capabilities, we can be sure that we'll somehow draw into our win conditions, given time. This also reduces the need for tutors, which leads to variance and fun in games.

I originally built the deck with the Dramatic Reversal + Isochron Scepter + mana rocks combo. The problem I see with relying on that combo is that we need those exact two cards to come up so I tried to find ways to get them, with tutors. However, I've found Paradox Engine to be a much decent version of Dramatic Reversal. With this in mind, I crafted the deck around the card and had the artifact theme of the deck as "mana rocks".

With a decently large number of mana rocks, we can easily cast very expensive spells such as Enter the Infinite to use as a game-ender. I don't like the cheesiness of a Laboratory Maniac win so I intentionally excluded him from the list. The next best alternative I've found is to win the turn you cast Enter the Infinite with either decking all opponents or by using storm to win. Mind's Desire as well as Temporal Fissure come to mind. However, I found them to be just game enders. They are good when that is your intention, but they are bricks when we draw into them early on. I'd pretty much prefer most of the cards in the deck to be somehow useful at nearly all stages of the game. Then came the combos, which are somewhat explained in detail below.

The deck has some pillowfort elements to protect us from earlier onslaughts. Meekstone doesn't hinder us as much as it does opponents, while Collective Restraint and War Tax are pretty much self-explanatory. Since we're running blue, I figure some counterspells would go a long way. I chose counterspells with multiple uses - card draw (Arcane Denial) and buyback (Spell Burst).

Graveyard recyclers (Commit / Memory, Psychic Spiral) I found to be necessary includes in case we mess up with our Enter the Infinite turn.

Combo

Primary Enablers:

  1. Enter the Infinite - for tutor
  2. Paradox Engine - for mana

Combos

Enter the Infinite + Psychosis Crawler

  1. Cast Psychosis Crawler.
  2. Cast Enter the Infinite.
  3. Opponents lose a lot of life and you win.

With Paradox Engine out, the following combos are possible:

Blue Sun's Zenith + Enter the Infinite + Whispers of the Muse

  1. Cast Enter the Infinite drawing your library and leaving 1 card in.
  2. Cast Whispers of the Muse with buyback and draw the last remaining card on your library.
  3. Cast Blue Sun's Zenith for x = 0, shuffling it into your library.
  4. Repeat steps 2 and 3 as many times as desired.5A. If you have Aetherflux Reservoir out, snipe each opponent with your infinite life.5B. With infinite mana (from rocks and Paradox Engine), repeat step 2, then cast step 3 with x = 100 to deck each opponent out from the game.

Aetherflux Reservoir + Mystic Speculation

  1. Cast Aetherflux Reservoir.
  2. Cast Mystic Speculation with flashback.
  3. Repeat step 2 as many times as desired.
  4. Gain infinite life with Aetherflux Reservoir.
  5. Snipe each opponent with your infinite life.

Afterword

That's it for now. I'm still going to go and test the deck and hope that it's going to be fun to play with and against. I feel like the deck would like a solid plan B if everything fails. If you have any suggestions or thoughts, please do let me know.

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Date added 6 years
Last updated 6 years
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

28 - 0 Rares

29 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.14
Tokens Emblem Jace, Unraveler of Secrets, Goat 0/1 W
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