Welcome!

This is my new and improved spin on modern mill/combo. It is a much heavier control build than the previous version, and it made to protect itself until the time is right.

The deck works by using the first ability of Duskmantle Guildmage + Mindcrank combo, which has several different ways of going infinite, causing the opponent to mill their entire library and lose life until they're dead. Just control the board state as best you can until you can get a combo off.

I originally got the idea for this from an EDH deck, and I put a list together shortly afterwards. But it was not until Splinter Twin got banned that I decided to actually build it. Now it is compete and I'm trying to make it as competitive as possible.

I realize that it is a fragile combo. This version is meant to have the versatility of having combo but also having powerful beatdown and removal.

God hand would be 3 lands, Aether Vial , Mind crank, Duskmantle Guildmage , and a Slaughter Pact . T1 drop vial, T2 drop crank. T3 vial in guildmage, activate his first ability, and play slaughter pact for the win.

Anyways, tell me what you think, suggestions and +1s are always appreciated. As always, thanks for looking!

Will update description soon.

Suggestions

Updates Add

Now that the meta should be slowed down a bit, is this more viable? Made a few minor changes.

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Revision 34 See all

(4 years ago)

+2 Assassin's Trophy main
-2 Bloodchief Ascension main
+1 Misty Rainforest main
+1 Overgrown Tomb main
-2 Prismatic Vista main
-1 Spellskite main
-1 Sunken Hollow main
+1 Unearth main
+1 Verdant Catacombs main
Date added 9 years
Last updated 4 years
Legality

This deck is not Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

22 - 0 Rares

22 - 0 Uncommons

9 - 0 Commons

Cards 60
Avg. CMC 1.43
Folders andere Decks mit coolen karten, Cool Decks, Modern, tests
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