Yay time to brew!

So I always wanted to make a deck that was built around milling myself but to make maximum use of both "play lands from yard" & "play additional lands per turn" effects, as the former really negates the latter usual weakness of running out of gas, and I just really wanting to play with Dredge in a format! Preliminarily the decks wincon will be just to outspeed the other players at the game by ramping lands quickly. I also have dirty loop with Strip Mine/ Wasteland and obvious Field of the Dead applications, which will probably upset a certain type of commander player, but realistically if your getting upset a 3+ card combo destroy some lands or creates like 7 2/2's, then you're probably just not very good at the game. Outside of that their is some generic reanimation gibbons and landfall stuff to take advantage of all my land drops, realistically I'm going to have to take her for a couple games before I really know what else I want to do with the deck.

Sin is an interesting commander choice, because its a departure to my normal EDH style, which is a very top down brewing structure. This time the opposite happened and Sin was basically the only thing in the colour combination that really did anything for the decks overall strategy. I do think there is some potential in the critical mass of Delve cards, which means I could theoretically engineer a situation where I've sculpt my yard to just be lands, cast Sin and then his ability just makes a bunch of land tokens all at once. x

The deck has 7 basics for Hermit Druid.

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