Sideboard


Basic ukkima consult/foodchain deck shell.

The art on old foodchain looks like a poop, and doomsday + ukkima = doo-kki, so the deck is named after poo...

In addition to a normal Ukkima FC list, I added doomsday piles. Doomsday is a one card win con and is also almost never a dead card. It's primary function is regular DD pile wins, but it has a secondary function as well. Even if all of the primary DD pile pieces get exiled (frantic search, git probe, thoracle) we can still cast DD putting FC and jace in the pile, exiling scourge and griffin. We are now ready to FC combo with jace as a backup despite missing our main DD pile.

Main strats:

1) Cast consult/pact naming FC. Hopefully exile scourge/griffin on the way allowing for immediate food chain combo.

2) Get thoracle and consult/pact to hand, cast thoracle, resolves, then cast consult/pact in response to thoracle ETB trigger. This is the fastest combo in the deck, but it's definitely the most risky. If someone casts a stifle, trickbind, or angel's grace you pretty much lose the game on the spot. The benefits of all of our other win cons are that they still leave a chance to win even if we get stuffed at the price of being slightly slower and requiring slightly more board presence or setup.

3) Cast doomsday with lands that are able to produce UU after untap. Pile is frantic search, pact of negation, thoracle, foodchain, jace. Open the pile with any draw spell, or your natural draw the next turn. Start with frantic search drawing pact and thoracle and untapping at least 2 lands that can produce UU, cast oracle with pact as protection. If oracle gets stuffed and pact can't protect it, you can still draw FC next turn, and win with that since scourge and griffin are in exile, and if that gets countered, you have one more shot to win with jace.

3b) if you're missing frantic search, you can instead make the pile gitaxian probe, sleight of hand/ponder/brainstorm/preordain, thoracle, FC, jace. This pile works the same as the previous one, but it requires UUU instead of UUX, and it doesn't have pact for protection.

4) If thoracle is not available, cast DD with FC on top of the pile exiling scourge and griffin, then attempt to FC combo. The rest of your pile under FC should probably just contain interaction, and jace at the bottom to give the best possible chance to protect FC/jace.

Notable exclusions:

Pretty much all creature tutors are out. The only 3 cards we ever want to tutor for are consult, tainted pact, and doomsday. This is largely because if you cast any of these and name food chain (or in the case of doomsday, put it in the pile) you have a very high chance, or are guaranteed to exile scourge/griffin as well. That means that these 3 cards essentially count as single card win conditions which enormously increases their value to the point where attempting to find individual combo pieces with separate tutors just can't compete in consistency or speed.

Additionally, the only time you would ever cast a creature tutor is to find thoracle, when you already have consult/pact in hand. But, if you already have those in hand, you should have just cast them already naming FC anyway.

I cut extract because if you use it to exile scourge, you're still left with griffin, foresight, and manipulate in deck, all of which now become dead cards once scourge is in exile. In order to avoid this, I left in both foresight and manipulate because they have the ability to exile all 3 of the other now-dead cards. If you cast foresight, you should always exile scourge, griffin, and manipulate, and if you cast manipulate you should always exile scourge, griffin, and foresight. By doing this, it's now impossible to draw into any of those cards.

Aluren doesn't really synergize with any of the other 3 main strategies. Aluren and harpy only have utility with each other, and do not assist with FC or oracle wins. Each of the current 3 main strats compliment each other and utilize the same core combo pieces giving us many available lines to play without the cost of additional card slots to enable those combos, and significantly more robust win conditions if we get disrupted.

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Date added 3 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

12 - 5 Mythic Rares

54 - 13 Rares

14 - 16 Uncommons

17 - 4 Commons

Cards 100
Avg. CMC 1.94
Tokens Ape 3/3 G, Bird 2/2 U, Elk 3/3 G, Food, Frog Lizard 3/3 G, Spirit 1/1 C, Treasure
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