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4-1 2nd place FNM —Aug. 1, 2015
Dusted off the deck and tried it at my LGS. Did surprisingly well against most things, lost to mono-white heroic, which is notoriously hard to control and ended up taking first. I've realized that this deck is trying much harder to be a delve deck than a Waste Not, and the ideal play is usually Rakshasa's Secret into a delve fatty with protection mana up. Gonna tweak the list a bit to meet that end. Might take it to Game Day next weekend, we'll see. Cleaned up the comments as well.
Did you think of some lifegain of Radiant Fountain? Could be useful to stay alive
April 28, 2015 5:16 p.m.
The only issue is, i can't really pull out any of the lands, except maybe the Dismal Backwater, and those are really crucial to color fixing. When it comes down to it, the color requirements are pretty strict, and hitting a colorless could easily throw off an otherwise good game.
April 28, 2015 7:17 p.m.
I apologize for linking my deck list here, but it's a similar list and there is a bunch of info in the description that is probably easier to read that for me to copy here:
Here are a few of my thoughts on your build:
1- with as little blue that you actually run, you don't need the Urborg, Tomb of Yawgmoth. At the very most, you're turning your fetchlands into swamps- which they can do by themselves anyway... more often than not, you'll be helping out the decks that use black more than you're helping yourself.
2- I personally feel you shouldn't cut down on the Dark Deal. Granted, I've built my deck so that it has multiple uses (see Fate Unraveler and Chasm Skulker ), but there's no better feeling than T2 Waste Not into a T3 Dark Deal- ok, I take it back- the one better feeling is doing that and hitting 2 lands on the discard and casting another Dark Deal... that's the best ever. But you want to keep the chance of doing this as high as possible, and removing a deal reduces that.
3- I think that you need an additional win con. Instead of the Damnable Pact, maybe run Risen Executioner? He's a great fit here. If he gets killed, milled by the Raks Secret, or discarded to a Deal, you just bring him back. And with all the delve you have, if his recursion cost gets too high, delve away the other creatures.
So that's my 2 cents. Hopefully some of these ideas\ thoughts will help you out with your list. I've had a bunch of success with this build, my biggest issue is getting the side board worked out.
April 29, 2015 1:55 p.m.
bellz76, thanks for all the feedback. I originally had a pretty big aversion to Risen Executioner because he couldn't block, and a lot of games get grindy and I need to stall until I can blow-out. Putting him in give me a better offensive pressure position, so I think I'll try out a two-of. As for Dark Deal, it ends up being cute more than useful a lot. It definitely fits in the deck, but without Chasm Skulker (which I'm thinking about trying out, btw) and Fate Unraveler, it doesn't do as much work. I think keeping the 4th in the hopes that I can live the dream marginally more often is not enough to keep 4 in. Thanks again for your feedback.
April 30, 2015 11:01 a.m.
Yeah, I just recently added the Risen Executioner and was pleasantly surprised. There's so much u\b and Esper running around that having them in the main meant beating control in 2 out of the 3 times I played them the other night. And when you can run him out with zombie tokens out, the 3\3 make a big difference. But I think the key is to just keep swinging with him and make them trade\ remove him, and you just keep bringing him back. Obviously he's not good when you're behind, but the deck typically plays a bit on the aggressive side (at least my build does).
April 30, 2015 1:12 p.m.
April 30, 2015 7:22 p.m.
Mind Rot is almost strictly worse than Rakshasa's Secret in this deck. Secret works better alone, giving me more delve fuel. As for Mind Sculpt, if I were going for a mill build, it would be stellar, but it's too results-oriented to find a home here. Thanks for the suggestions though.