Dominus - Dreamcrusher Edition

Commander / EDH Epochalyptik

SCORE: 1283 | 2951 COMMENTS | 353501 VIEWS | IN 575 FOLDERS


Minor deck updates —Sept. 3, 2012

Just made a few minor edits and tucked all comments to clean things up.

ameuser says... #1

Indeed, no doubt it's a strong card :-). Definitely over most, of not all, the cards you recently cut.

August 18, 2012 9:39 p.m.

Bingbing says... #5

If I had to point something out as being a weak link, it'd have to be the Fabricate , which I can't see as being particularly more useful than, say, a Beseech the Queen , a similar effect, or any of the other cards you are considering.

Do you find you draw many cards out of Rhystic Study ?

Do you find the reduced mana cost of Counterspell makes it more useful than the draw from Dismiss or the tuck of Spell Crumple ? Do you think the two blue becomes an issue often enough for switching out with Arcane Denial ?

August 19, 2012 5:39 a.m.

Epochalyptik says... #6

Fabricate is nice because it finds all of my ramp rocks as well as the utility ones. In the early game it becomes a blue Cultivate (but better) by fetching Mana Crypt while in the late game it finds Scroll Rack or Mana Web . I often find Gilded Lotus with it for color fixing and solid ramp.

Rhystic Study is a powerful card and one of the best blue draw engines in the format. If your opponents can't afford to treat it like Sphere of Resistance (or they just don't want to), then it's draw power that I don't have to pay to maintain (read: better than card:Mind's Eye effects). If they opt to pay, then I slow down their game and force them to tax their mana producers and wait to cast spells.

Counterspell is a solid control card. The double blue has never been a problem given the rocks, 9 fetches, and 6 fetchable duals. Spell Crumple ;s purpose is served by Hinder , which can be flashed back or otherwise recurred. Dismiss is kind of expensive to cast (I'm not entirely sold on Mindbreak Trap either) and Arcane Denial gives the opponent card advantage, which is unfavorable.

August 19, 2012 1:45 p.m.

ameuser says... #7

Hi Epochalyptik, are my comments making it to your comment board for this deck?

August 19, 2012 7:10 p.m.

Epochalyptik says... #8

They seem to be.

August 19, 2012 7:15 p.m.

cooknathan says... #9

On land; perhaps Temple of the False God >Ancient Tomb , card:Gaea's Cradle or Crypt of Agadeem could also be used for the combo but most importantly Tolaria West helps you set up the combo.

For the combo, I personally like having more than one leg to stand on (ie if your Palinchron gets taken out). I would suggest the addition of Argothian Elder + Wirewood Lodge or card:Pemmin's Aura just as an easy one that uses some of the mechanics that you already have.

For that matter you almost have another inf' combo just in your artifacts if you really wanted (+Thousand-Year Elixir and Synod Artificer ). (I think there is another one here but my memory is failing me).

Is there anything the deck struggles against? Easy +1 btw epic build you have.

Maelstrom Pulse seems to be a tad out of place unless your coming up against loads of tokens, But in such a case wouldnt Massacre Wurm be better?

I cant really comment on the control mechanics as it look like your doing a pretty good job with them. My gut instinct would be more board wipes but im unfarmiliar with your meta...

August 20, 2012 2:26 a.m.

Temple of the False God was dropped for Ancient Tomb . Having to wait until my fifth land drop to tap it took away the ramp potential of the card. I'll pay 2 life to get 2 mana on an early turn.

Crypt of Agadeem is not very applicable, since I typically don't have creatures in my yard. It would be better in The Mimeoplasm , but it lacks the utility it needs in order to make the list in this case.

card:Gaea's Cradle is also not very applicable, since I don't play a lot of creatures. I have to have a guy on the field before it even taps for anything, which is a problem.

Maelstrom Pulse is basically a colorshifted Vindicate that trades its LD ability for something else. It's a good removal spell against everything from creatures to rocks and it destroys token decks. Massacre Wurm is too slow and it doesn't have the ability to hit noncreatures (or even creatures above X/2).

I'm wary of including combos like the ones you mentioned because some of the cards are only good to me as combo pieces. While this is also true of Palinchron (for the most part), the versatility and ubiquity of Palinchron makes up for that. I don't know what I would even drop to include those combos if I were to go that route.

I haven't found a matchup that the deck struggles against (besides Hermit Druid combo). Then again, I haven't played against Zur or Arcum yet, either.

August 20, 2012 1:28 p.m.

ameuser says... #11

What decks do you usually see? Mostly othe combo decks?

August 20, 2012 1:47 p.m.

Usually. I play the mirror a lot, but there's also Ertai, the Corrupted , Scion of the Ur-Dragon , and Teferi, Mage of Zhalfir .

August 20, 2012 1:50 p.m.

ameuser says... #13

I see. Also, do you mostly play multiplayer, 1v1, or both about equally? I usually play 3- and 4-player FFAs

August 20, 2012 2:24 p.m.

It's a mix. I play 1v1 a lot because nobody in the area really has anything of comparable power besides the friend I codesigned this list with. However, all of the events I enter are multiplayer (4-man pods) and I occasionally get a multiplayer game in.

August 20, 2012 2:27 p.m.
August 20, 2012 2:40 p.m.

Those cards don't offer anything as utility; they're only applicable as beatsticks. Since this is a combo/control deck, I want to run as few (0 being ideal) non-utility cards as possible.

August 20, 2012 2:46 p.m.

maiden77 says... #17

would Erayo, Soratami Ascendant be any good to you. I suggest her for the obvious control strength of her but especially for you she is so easy to flip and she just wrecks stuff if she lands and sticks even for a short while, it just changes the game completely. I know my arcanis deck does not compare to this deck lol but it flips her easily and its much harder for me with it being mon blue and in my meta there is probably much more wrathing and spot removal because we generally don't play combos as my mates cannot afford to build decks as strong as me so it would be a bit naf for me to sit there combo-ing every game while they watch pretty much

August 21, 2012 4:46 a.m.

maiden77 says... #18

its so hard to suggest cards for your deck! lol

August 21, 2012 4:46 a.m.

cooknathan says... #19

Thats weird, I thought I wrote another comment. Well anyway, it went something like:

I only suggested Argothian Elder because its pretty much a one card combo (as it is usually pretty easy to swap out a single land). I like the build though, very solid.

August 21, 2012 5:05 a.m.

Erayo, Soratami Ascendant is of debatable usefulness. I find it too vulnerable, inconsistent, and unnecessary just by comparison to the other cards in the deck.

Argothian Elder also requires a mana doubler of some kind to go infinite and it doesn't do anything else. I kind of wish Palinchron itself had additional utility, but I guess the ability to bounce itself kind of counts/makes up for that.

I've temporarily replaced Burgeoning with Exploration because it's more consistent and immediate. I'm wondering if I should run both, as I like the idea of being able to dump lands onto the field quickly (especially when my general is out).

August 25, 2012 4:17 a.m.

I would think card:Praetor's Grasp would just be simply better in here then Bribery , your thoughts?

August 29, 2012 1:38 a.m.

+1 man. This looks freakin devastating. I have never seen such a deticated edh player. Any time me and some friends have tried it out all our decks were purely fun. Since your into this sort of format would you mind checking out The "Roulette" Format? You might like it. If you do, tell your friends please!

August 29, 2012 4:51 p.m.

@Internet_the_Explorer: Although card:Praetor's Grasp costs less and can find any card, the fact that Bribery puts the selected card directly onto the battlefield makes it more effective in this deck. Being able to find an Eldrazi or a control creature and not require another payment to get that card into play makes it extremely strong.

@UGplayerWillie: Roulette looks interesting. I can see the appeal of the format, but I don't think it is much like the kind of EDH I play.

August 29, 2012 5:28 p.m.

PortlandEDH says... #24

Cards to Consider

Wasteland

Exsanguinate

Mana Reflection

Stroke of Genius

Recurring Insight

Future Sight / Magus of the Future

Vampiric Tutor

Realms Uncharted

Tezzeret the Seeker

Rings of Brighthearth + Basalt Monolith (Rings works with 19)

Decree of Pain

Spell Crumple

Mnemonic Wall

Erayo, Soratami Ascendant

Fierce Empath

Sphinx of Uthuun

Equilibrium

Omniscience

Turnabout

Knowledge Exploitation

Muddle the Mixture

Perplex

card:Praetor's Counsel

Rite of Replication

Mirari

Solemn Simulacrum

Wood Elves

Regrowth

Cloudstone Curio

Animate Dead

Diabolic Servitude

You currently have 7 card draw mechanisms and 9 mana accelerators. I believe your mana acceleration count should increase slightly and there are several points in the deck that require optimizing. Think you have a few too many fetch lands, drop it to three-or-four. And some additional recursion would be good as well. Might even consider running The Mimeoplasm in the deck!

First and foremost, you do not have enough basic lands. Ruination is a thing in Tier1 EDH play, you need to plan for it. Basic lands are a good thing, they're the most stable, functional, and easy to work with lands on the planet - they literally have no downside. I would recommend at least 3 forests, 3 islands, and 2 swamps. You're running Urborg, so swamps are less essential.

Now... your description indicates that this wants to be a ComboDeck, yet you only have one legitimate combo piece. If you're going to combo, might as well friggin' COMBO LIKE A BOSS! Palinchron alone won't keep you warm at night, a clever player would find a way around it. Plus you're running so few mana-dumps, infinite mana won't actually get you that much. Add some burn like Exsanguinate or any of the other awesome possibilities and see your win ratio spike.

August 29, 2012 6:32 p.m.

Wasteland is like a worse Strip Mine . A friend of mine plays both in his deck, but I'm not sure I want to tax the land base with any more colorless lands.

I recently cut Exsanguinate because it didn't do anything besides serve as a wincon with infinite mana. It wasn't good enough as a utilitarian spell.

Mana Reflection seems unnecessary. My friend recently cut it from his own list for this reason. If it cost less or did more it would be more likely to make the cut.

Stroke of Genius is like a worse card:Blue Sun's Zenith. I prefer the reshuffle and reuse capability to the low color intensity.

I'm not sure what I would drop for Recurring Insight . It's a decent draw card, but I'm not sure its necessary.

Future Sight and Magus of the Future were cut from the deck because they didn't offer enough advantage.

Vampiric Tutor is in the deck already.

Realms Uncharted doesn't seem to offer much, especially since the lands don't go onto the battlefield.

Tezzeret the Seeker is a bit slow and kind of unnecessary. If it cost less, it might make the cut.

Rings of Brighthearth + Basalt Monolith seem below par on their own. Together they work but they aren't as easy to tutor/set up.

Decree of Pain got cut because it was too expensive. Tapping out for a boardwipe at sorcery speed just wasn't worth it.

Spell Crumple is like a worse Hinder and I feel it isn't as necessary as the other counterspells.

Mnemonic Wall isn't great. The mana cost is a bit prohibitive. I'd sooner run Regrowth .

Erayo, Soratami Ascendant was recently suggested. I feel it doesn't offer that much to the deck considering how hard it is to flip and how easy it is to kill.

Fierce Empath doesn't really serve much of a purpose in this deck.

Sphinx of Uthuun is underwhelming. Paying 7 for a sorcery speed Fact or Fiction isn't exactly a great move.

Equilibrium isn't as helpful as first impressions might lead you to believe. I don't often cast creature spells. I also don't usually play against decks where the bounce effect would win me the game (I mostly face off against other combo/control decks).

Omniscience is underwhelming. It's a 10-drop and I can easily win the game before I would even cast it let alone assemble the rest of the cards to make it work.

Turnabout seems unnecessary.

Knowledge Exploitation is a bit expensive. Although it's nice, I don't play any rogues, never attack, and can probably win another way when I would be able to cast it anyway.

Muddle the Mixture is an alright card in this deck, but the 2-drop slot is not the most ideal one to transmute for and it's a bit limited in what it can counter. I'll think about this one over the next few games.

Perplex transmutes for 3-drops (better than transmuting for 2-drops), but feels lacking as a counterspell. I suppose it's not bad, but a hard counter would be better.

August 29, 2012 8:59 p.m.