"Did you just attack me?" spot removal tribal
Commander / EDH
SCORE: 21 | 38 COMMENTS | 5670 VIEWS | IN 13 FOLDERS
small update —Jan. 3, 2018
More on theme, and tutorable with Mystical Tutor
manioo8 Do you have discord by any chance? I have some more questions about the deck and how it should be played
November 5, 2017 10:12 a.m.
Swap Sudden Death for Dismember.
Then consider adding: Insurrection, Rites of Flourishing, Enlightened Tutor, Rhystic Study, Cast Through Time, Lotus Cobra, and Explore.
November 21, 2017 6:57 a.m.
Insurrection costs too much, Rites of Flourishing don't seem that good, as I'd rather the game go slower than faster. Also it's a permanent. what would I use Enlightened Tutor for? Rhystic Study draws peoples' attention to me, which is never a good thing in this deck, and also is a permanent. Cast Through Time costs too much for a small effect. I get to kill 2 creatures instead of one? Easier to just cast another removal most of the time. Also it's a prime target for others' enchantment removal. Lotus Cobra is a creature, dies to board wipes, and produces mana in my main phase (which I don't usually need). Exploration would probably be good, but I have burgeoning in the deck already. Might swap azusa for it some day. Dismember is counterable and answerable. Sudden Death is not, and I've used it to kill sackable creatures before.
November 21, 2017 7:49 p.m.
I should have explained some of my suggestions better. Rites of Flourishing I had suggested because I thought it would be useful to get more lands out considering you were using the guildgates and all. You afterall have a lot that enter tapped. Plus I suppose unlike Rhystic Study it isnt going to be making you a target.
I suggested Enlightened Tutor because I thought maybe you would have found it useful to have another way to find Amulet of Vigor primarily.
While Rhystic Study I suggested because I had thought the card draw which generally is always a good thing would make it worth it, especially considering you want to have a lot of instant speed answers ready.
Although I will admit Cast Through Time while sounding potentially useful is costly mana wise, and you dont have much to protect it from being destroyed I now see.
I changed my mind on Lotus Cobra I just couldnt edit my post. My thoughts were that you had a lot of lands entering tapped and that it may be useful to make up for that, but then I realized its giving you mana at a time you wouldnt care for.
I had suggested Dismember because (at least for my meta I guess?) no one plays a lot of counters so that wouldnt be an issue potentially to play the card for less mana would be worth it. I will admit I was just making an inference on this as it would be good in my meta at least.
November 21, 2017 8:22 p.m.
SkullOfPoison says... #8
For all the dual lands you can swap them out with the ones that give you a life each.
Example- Bloodfell Caves or Blossoming Sands
December 18, 2017 8:31 a.m.
SkullOfPoison I could, but those lands are essential to winning with Maze's End
December 19, 2017 5:25 a.m.
You didn't include Vindicate because it's sorcery speed removal, so what do you think about including Beast Within?
manioo8 says... #1
Jokereon Just remember that the first few games people will attack you. Just keep removing their creatures and destroying their stuff while telling them it's because they attacked you, no matter how small the creature. After a few of those games people should stop attacking you even though you have an empty board. When you reach this stage just sit back and relax, and slowly play your taplands. Also, don't remove people's stuff, no matter how threating it looks, unless it attacks you or wins them the game (like a combo piece). If someone has a big beater and equips it with Lightning Greaves then in response I ask them if it's going to attack me. If they don't assure me that it's not attacking me then I remove it as well.
November 5, 2017 5:39 a.m.