Ramp and dig till you have an endless value engine going full steam over your opponents, with your graveyard being an extension of your hand.

You play this deck to see the look on people's face when they realize you can cast something like Counterspell, Cyclonic Rift, or Putrefy over and over in response to everything, and that you can win without attacking.

These are the main cards that win most games. All the rest of the cards in the deck are to help you dig or survive to use them.

Piece A

Yarok, the Desecrated: The commander, obviously. The whole deck is centered around it's ability.

Piece B

Ghostly Flicker or Displace: Your flicker function to get 4 total triggers for the price of 3 mana.

Piece C

Archaeomancer, Eternal Witness or Timeless Witness: Allows you to put two cards from your graveyard back in your hand, make one of them the flicker card to do this again.

Piece D

Use control/removal/self-mill/draw ETB abilities to survive and look for a game ending card to end up in your hand or the yard. Peregrine Drake gives infinite mana and let's the following cards close out the game. In order of least to most offensive:

Cards to get extra uses out of your ETB effects, and to disrupt targeted removal or make your opponent feel like it hurt them more to remove your creature when you just bring it back.

Make copies of any creature, or trigger an alt non combat win con with Biovisionary. These are good ways to get even more value out of the nasty abilities you other creatures have, or sometimes borrow from your opponent if they have a good one.

Rather than just having shapeshifters become copies, play your opponents actual deck against them. One of the fastest ways to get under someone's skin.

Massacre Wurm + targetable shapeshifter + Ghostly Flicker/Displace + Orvar, the All-Form = All opponents creatures get -16/-16, and each opponent loses (up to) 6 life per creature that dies. Massacre Wurm's ability goes on the stack, before it resolves you play Displace/Ghostly Flicker targeting a valid shapeshifter and Wurm, which triggers Orvar to put out a copy of the Wurm and putting 3 Wurms in to play at once. The timing is a little more complicated than that, but that's the gist of it.

Dauthi Voidwalker + Progenitor Mimic = free casts of the exiled cards that go right back to voided exile after resolving.

Dinrova Horror or Meteor Golem can be used to remove all of your opponents lands. Not that you'd ever do that....

Step Through has 6 targets for the wizardcycling ability depending on the situation. Archaeomancer sets up the main combo and puts the card back in your hand to cycle again to pull another wizard. Cloudkin Seer draws you cards and is an elemental to trigger Risen Reef for more cards. Sower of Temptation to steal commanders or other important creatures, also gums up reanimator decks by keeping targets out of the graveyard. Biovisionary for an alternate win condition. Orvar, the All-Form and Moritte of the Frost can also be pulled with it, helping with that. All of these creatures can also be bounced with Riptide Laboratory.

Eternal Witness/Timeless Witness + Persist = return that creature plus three other cards from your graveyard to your hand. Target a Witness with Persist, it enters the battlefield and dies from the counter so its able to target itself with its own ability. Play it again from your hand to return two more cards, including Persist to do it all again.

Suggestions

Updates Add

It's getting harder and harder to find new cards to go in this deck because I can't find anything to take out. This last batch is really the last bit of fat I can find in this deck.

Coming out

  • Soul of the Harvest is very underwhelming. By not having its own ETB it feels like a dead play more often than not that costs you a turn to draw cards at a later time.
  • Dissipate because more than two counter spells in the deck feels like overkill and that it's slowing me down by not advancing my board state when I cast it.
  • Phyrexian Arena for the simple fact that it will always only ever draw one card, which is not good enough in this deck.

Going in

  • Chupacabra Echo for more removal to deal with indestructible problems. The self mill in this deck helps this card pack a serious punch.
  • Flesh Duplicate and Stunt Double to add fo the shapeshifter number to get extra uses out of important etb abilities

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91% Casual

Competitive

Date added 3 years
Last updated 2 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

41 - 0 Rares

21 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.61
Tokens Copy Clone, Timeless Witness 4/4 B
Folders EDH, Dreams, Yarok Caro, deck stuff, new, To-Do, Edh, DEcks, Commander decks, EDH Decks
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