Make tokens, sacrifice them to your Altar, win the game. The multitude of sacrifice engines takes full advantage of the resources created by Saproling tokens and your own creatures. Birthing Pod comes to mind to sacrifice a token to get out a dork or a 1-drop to continue the chain then using that 1-drop to get something like Jade Mage or Fauna Shaman to attempt to combo off or tutor for the creatures necessary to do so. Sacrificing Slimefoot or the other 3-drops is equally important to cheat out combo pieces like Pitiless Plunderer or draw engines like Yawgmoth, Thran Physician or Erebos, Bleak-Hearted. Fauna Shaman serves multiple important roles, the main ones being to tutor for the creatures I need by discarding ones I don't and for getting Genesis in the Graveyard ASAP.

Genesis allows to me to keep recurring dead combo pieces and, most importantly, Slimefoot, since he'll often be a prime sacrifice target for things like Yawg, Pod, the sacrifice-hungry Enchantments (Attrition and Perilous Forays), Diabolic Intent, and Priest of Forgotten Gods. The Graveyard is a HUGE resource for this deck, since Eternal Witness + Genesis get back pretty much everything you could possibly need ranging from your generic to-hand tutors, to removal, to destroyed combo pieces like Ashnod's Altar, to dead Enchantments that are prime removal targets like Doubling Season or Grave Pact and even a destroyed/discarded Cabal Coffers or Urborg.

Other than the traditional "Make infinite sac targets and win via passive damage" using combos like Season/Lives with Plunderer and Slimefoot and the famous Ashnod's Altar + Jade Mage + Pitiless Plunderer combo, this deck has a nasty alternate win condition: It That Betrays. If my major combo pieces, Ashnod's and Plunderer, are off the table, this deck can easily pull wins with Grave Pact or Dictate of Erebos, a sacrifice engine of any sort like Priest of Forgotten Gods or Utopia Mycon, and It to make opponents sacrifice all their creatures only to see them return to MY board. It (That Betrays) also has the additional bonus of literally shutting down decks that rely on sacrificing permanents, since everything sac'd goes not into its owner's Graveyard but onto my field. It (That Betrays) is fairly simple to cheat out mid to late-game, since Fauna Shaman can dump him into the yard for Necromancy or, if Cabal Coffers + Urborg, Tomb of Yawgmoth are on board, to get him back and hard cast him from my hand with Genesis (yet ANOTHER utility that Genesis has).

Everything else in the deck is either a sac engine/passive damage dealer, token generator, tutor, ramp, or spot removal. It's super fun and super entertaining to play and pop off with, and is sure to get some crazy wins (I was on the brink of losing a game during which an opponent had 70+ Life and lethal to on his next turn; I was able to draw out my deck until I hit an infinite sac combo then ended the game with Slimefoot damage). Try it out and, by all means, give feedback.

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Date added 3 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

40 - 0 Rares

20 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 3.15
Tokens Beast 3/3 G, City's Blessing, Emblem Vraska, Golgari Queen, Saproling 1/1 G, Treasure
Folders decks
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