Daretti, King of Scrap

Commander / EDH* DarettiFan

SCORE: 53 | 13 COMMENTS | 12124 VIEWS | IN 25 FOLDERS


He who is golden has arrived —July 11, 2020

Adding Metalworker is something I have been looking forward to since basically for ever. If the setup is right it's just a ridiculous accelerant. Now that it's here I'm strongly leaning towards re-adding Anger and/or Lightning Greaves because now there are 6 creatures that have very powerful tap effects, but I'm still not sure if it's needed or not.

To unlock the golden boi's full potential I added Manifold Key (pun intended). I think having one more untapper adds a lot of consistency and consistency is the thing I'm looking for for this deck the most atm.

So what has to go? It's two cards that I think are very inconsistent in that they are very situational in what their purpose is in any given situation. The Chain Veil and Dockside Extortionist are two cards that aren't useful more often than they are. The Veil is only good if it's in my graveyard, Daretti is out and I have not activated an ability of him yet. And even then it's only really valuable the next turn or if I have an untapper, because otherwise I would only get to loot and reanimate the Veil for 4 mana. Of course it also interacts with Chandra, Flamecaller and Ugin, the Ineffable but that just adds to the case of being a very situational card. The Extortionist has other problems however because it's only useful if my enemies have a somewhat solid board state. Also with this deck I get only one trigger of him because it's not an artifact.

Lastly I added some bling in the fullart M21 Collector's booster edition of Solemn Simulacrumfoil. Also I added the foil versions of Mindslaverfoil and Codex Shredderfoil from the Mystery Boosters.