Damia Morgendorffer

Commander / EDH enpc

SCORE: 61 | 87 COMMENTS | 20665 VIEWS | IN 30 FOLDERS


Doo Dee Doo, Changes —May 23, 2014

Swapped out Wurmcoil Engine and Mind Twist for Burgeoning and Phyrexian Arena.

EDHLOVE says... #1

Alchemists refuge but only 8 artifacts? I didn't read your deck explication but doesn't at first glance seem to fit. Boseju would be a much better option. The duel lands are maybe but you run skyshroud claim? Time Warp in a format that runs all Fork type spells and Dyluvian Primordial? You run Top, Vampiric, and Mystical Tutor... Temporal Mastery might be a better option if you need an extra turn. You run a lot of control but that takes up spots you could use for threats... Can't control three players. If you run them to protect your spells run lower casting cost ones... Remand, Arcane Denial, Force of Will for sure. Maybe consider taking out Harrow for Crop Rotation... It is more useful, cheaper cmc... You run a lot of utility lands and an instant Bojuka Bog is always good. You have a good bases for a deck but with a little smoothing out the edges it could be much more.

May 19, 2014 4 a.m.

EDHLOVE says... #2

Also it's silly that your play group makes you "dumb down" your deck like that. Especially Sol Ring.

May 19, 2014 4:05 a.m.

EDHLOVE says... #3

Ugh one more thing lol sorry. Take those panoramas, evolving wilds out and put in a couple islands and at least a City of Brass or Mana Confluance or both. They mana fix without holding you back. That's part of why your slowing down. Also kodamas reach, cultivate, explosive veg are much better then Rampant growth. 7cmc general should run all 3 at the very least.

May 19, 2014 4:12 a.m.

enpc says... #4

Cheers for the feedback :D

I'm presuming with the first comment you mean Academy Ruins . You're right in that the artifact count seems quite low. I use Basalt Monolith and Rings of Brighthearth as one of my infinite mana combos so its nice to be able to fetch them from the graveyard if they die. Tha being said, I do have a few other fallback combso so I'll take that one into consideration.

On the topic of Time Warp , its a bit of a poor man's Temporal Manipulation . I use it over Temporal Mastery because it doesn't exile, which in theory can give me infinte turns. That being said, I have never needed to to this, usually only one extra turn is enough. I have a mastery, I might swap it out and see how it goes.

As for the panoramas and the Evolving Wilds , I am wanting a Crucible of Worlds and they are my "watch this space" cards until I can get the fetches. They also let me shuffle my library which is super good with sensei's. I also have a Crop Rotation on its way for the deck (as well as Strip Mine and Cephalid Coliseum ). So all of those cards will play nicely together. For now at least I have found Harrow to be a really good mana fix. Its a bit dangerous but the 2 lands into play untapped is just too good to pass up. I actually used to run Kodamas, Cultivate and Ranger's for the deck but found them to be too slow. That being said, fetching 2 lands is good. I will have to have a think about this. As for the mana fixing though, this usually isn't a problem. I am sometimes sort on mana in general, but quite rarely am I actually stuck on colour. I will be getting the original duals when I can get round to it however. They're just so expensive.

With the counterspells, it just comes down to the fact that the good ones cost so much. I am looking at getting a copy of Mana Drain soon(ish) if I can afford it so that should help out the curve. I run the bespoke counters like Mindbreak Trap because of their ability to get around uncounterable and the ability to deal with storm nicely.

In regards to the custom Ban List, it is a bit sucky. However I know why they do it. The current league I'm playing in is a mix of seasoned and newbie magic players, with varying levels of decks. Sol Ring already can throw a player into the lead board-state wise and there are some decks which are just scary. My girlfriend runs a brutal sisay deck (Oh Captain, My Captain) and with sol ring and Mana Crypt she could (and has) played a hasted sisay on turn 2 only to combo out on turn 5 or 6. There were complaints. A lot of them. So to make it more fair, both sol ring and mana crypt were banned. It sucks yeah, but the last thing we want to do is turn away newer players by just obliterating them time and time again. People have already left over stuff like it and nobody feels good about it. And it always boils down to "the people who will spend the money to tune their decks versus the people who wont". But thats enough about MTG politics :P

Cheers again on the feedback, it gets me thinking about the deck which is always important.

May 19, 2014 8:04 a.m.