my custom cards fail to save normally, so i have to add them to this for them to save.

yeah it bothers me how virtually all nonbasic lands and accelerators are for multicolored decks, and how generic mana in mana costs are not utilised in monocolored decks, and how multicolor decks are really hard to do on a budget. also it bothers me how there are so many costly land cards that can produce any color of mana that don't enter the battlefield tapped, but not a single tripple land that doesn't enter the battlefield tapped. that makes no sense.

also i think the poison mechanic should work way differently. instead of losing the game at 10 poison counters, i think that during your untap step, you should get one damage for each poison counter, and then you remove one poison counter. that would make poison less awkward in multiplayer games, and just a better mechanic overall, while still a similar mechanic.

i also think at least either the fetch lands or the shock lands should be banned in Modern, because the combination renders color meaningless and is just too prevalent among pricey decks. also Cavern of Souls should be banned because there's already Unclaimed Territory and tribal lands and allowing 12 such lands in one tribal deck is just excessive, and those lands are already overly powerful and adding anti-counterspell is just way overpowered.

furthermore i have a problem with Swords to Plowshares and Path to Exile because they just don't fit white's theme. thematically, white should rely on removal and neutering permanents like Journey to Nowhere or Pacifism . similarly Pongify and Rapid Hybridization break away from blue's reliance on countering, returning to hand and gaining control. it would have been ok if it were an aura that changes enchanted creature to the specified creature though.

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Date added 3 years
Last updated 3 years
Legality

This deck is not Unknown legal.

Cards 201
Avg. CMC 2.49
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