Sideboard


Something meant to out-value opponents without being too overly cutthroat. This deck wins as many games by durdling out with Seedborn Muse and Venser, Shaper Savant / Mystic Snake with Chulane's ability as it does with its actual combos. This is just a midrange control deck that makes big mana go brrrr.

Each combo involving Chulane will result in drawing your library, though whether or not the combo produces excess mana that can be utilized elsewhere is a different matter entirely. These are the combos you can use to draw your library:

Shrieking Drake can be subbed out of some combos for Whitemane Lion - if you have Overburden and Earthcraft both, for example, Whitemane Lion generates infinite draw with Chulane on board. Lotus Cobra makes Whitemane Lion as efficient as Shrieking Drake in non- Earthcraft lines, and is also valuable for abusing Equilibrium . Wall of Roots can be used in place of a 1cmc creature in a combo involving two of them (since it generates 1 mana of its own, making it sustainable). This costs an additional mana to start the combo, obviously.

An important note is that many of the combos don't produce extra mana- for those, you have a number of options depending on how much mana is available to you. If you're on a line where no excess mana is generated, if you have 1G/1U available at the start, you can just play Earthcraft , Cloud of Faeries , or Lotus Cobra and begin generating excess mana. Drawing into Earthcraft during the Overburden + Drake combo, for example, will let you make 1 extra mana per iteration. Likewise, adding Cloud of Faeries to the Cloudstone Curio + Drake combo line will effectively cost you 3 mana to pull off, but generate 4 mana. If you don't have any extra mana at all, you can put Gaea's Cradle into play during those lines, and use Cradle to play Earthcraft or Cobra to generate extra mana with each Drake cast. The only way this won't work is if Crop Rotation and Gaea's Cradle, both, are the bottom two cards of the library. In any event, once you start generating excess mana, you can use it to play things like Aluren and Earthcraft, which let you move toward the step of making infinite mana if you need it (though oftentimes you'll create 50+ mana just by drawing through your library and playing spells).

There are a number of ways to make infinite mana, but here are the easiest ones once you've drawn most/all of your library:

Another fun note is that Palinchron combos are not reliant upon Chulane being on board, so if you're having a particularly disruptive game where opponents keep spending their hate on Chulane himself, Palinchron with enough lands or creatures can generate infinite mana (7 lands and 6 creatures allow Palinchron to generate 1 excess mana per bounce-cast loop. It can also be performed with fewer lands, but it needs many more creatures in that case), let you cast Chulane, and then allow you to win from there.

Your primary method of switching to an infinite mana line will be through Gaea's Cradle (in all cases) or Cloud of Faeries (in the event of Cloudstone Curio). Through the execution of any other line, you'll eventually draw Gaea's Cradle or Crop Rotation, and Lotus Cobra or Earthcraft during any mana-neutral line like Mana Breach or Overburden. Bouncing the land you're using to cast the Drake and putting Cradle in its place will allow you to produce at minimum enough mana to cast either Earthcraft or Cobra, in which case any line involving Shrieking Drake becomes mana positive. Oftentimes, you won't need to shift to a fully infinite mana line because you'll make 50-80 mana while just drawing through your library, but if it's ever needed, use excess mana generated from this to drop Aluren then bounce Chulane and Mana Breach/Overburden to hand to reach an arbitrarily large amount of mana.

To pivot away from the Oboro, Palace in the Clouds line, you can use Gaea's Cradle to generate mana and switch to Earthcraft, Aluren, or even just use Phantasmal Image to copy Lotus Cobra and generate 1 mana per loop.

Once you've generated a satisfactory amount of mana, there are a few primary methods to win with this deck. The first is to just cast Finale of Devastation for a big number, and swing out with enough creatures to kill the opponents for sweet, delicious combat damage. If that's a little plebian for you, or your Finale got exiled or something, you can use Noxious Revival and Eternal Witness with infinite mana to loop spells in the deck. The steps are as follows:

  1. Play Grand Abolisher, so no one can interrupt the sequence.
  2. Make sure Cloudstone Curio is out, so you can bounce Chulane with ease.
  3. Cast Swords to Plowshares, Beast Within, or Cyclonic Rift, which puts them in your graveyard.
  4. Cast Noxious Revival to put the spell from graveyard to the top of your library
  5. Play Eternal Witness to trigger Chulane and draw the card you put on top of the library, then Witness's trigger will put Revival back in hand, and Cloudstone's trigger will let you put Chulane in your hand.
  6. Cast Chulane again, which will trigger Cloudstone and allow you to return Witness back to hand. You are now back to step 3, repeat this process until your opponents have no permanents.

Combat damage on your next turn when your opponents have nothing should be more than enough to win, after that. So long as you have Noxious Revival and Eternal Witness, you have no risk of decking yourself and can play every creature from your library, though it is worth noting that you can use the Noxious Revival + Eternal Witness loops to use Swan Song to generate infinite 2/2 bird tokens by countering a spell of your own.



Roon of the Hidden Realm was my second Commander deck, built just a short time before Ghave, but after Arcum Dagsson. This deck has recently been swapped from Roon of the Hidden Realm to Chulane, Teller of Tales.

The purpose of this deck isn't exactly to be cutthroat, but to fun police the table without completely knocking a person out of the game. This deck is usually brought out in the event of there being lopsided decks at the table (imagine a table with Oloro, Grenzo, Krenko, and yourself, but the Oloro decks combos off with enchantments to win. Outside of Grenzo/Krenko killing him, first, dealing with the enchantments basically falls to you).

Thus, this deck tries to answer most problem permanents and spells in a multiplayer game without trying to go the strict and stringent control route, avoiding Winter Orb / Tangle Wire , land destruction, and other elements my group does not consider fun so that everyone can have an entertaining game and interact with each other.

Fiend Hunter , Ixidron , and Gilded Drake are the go-to removal engines of the deck. Fiend Hunter and Angel of Serenity can permanently exile by responding to their ETB triggers by flickering or killing them. If they leave the battlefield with their ETB on the stack, their LTB ability will trigger, first, but bring nothing back since the ETB has yet to resolve. The ETB will then resolve after and exile something permanently. Ixidron turns creatures face down, but you can blink or flicker yours to bring them back in face up, which is always nice. As for Mangara of Corondor, you can flicker him with his activated ability on the stack since exiling him is part of the ability, not the cost (this was from what this was still a Roon of the Hidden Realm deck; he has been cut). Lavinia of the Tenth is useful for stopping decks like Yisan, Wanderer Bard, Krenko, Arcum, Selvala (either version), etc., from running rampant on the board state (also cut). Stonehorn Dignitary does similar job to Lavinia, but only against aggressive decks that want to attack immediately.

The game plan is to ramp and cast lots of spells with ETBs. Interrupt opponent's plans by utilizing your value as best as you can. Ixidron, Fiend Hunter, and Gilded Drake are incredibly disruptive and can stop much stronger decks from comboing off if you ramp into them early.

There's also the more intricate Mirror Entity combo, which requires Mirror Entity , Body Double or Karmic Guide and Reveillark , and any ETB creature. Use Mirror Entity's ability for 0 a million times, and you'll kill off your entire playfield. Reveillark will bring two creatures power 2 or less back, so you return Karmic Guide or Body Double copying Reveillark, and Fiend Hunter (the leaves trigger will occur before the enters trigger because Fiend will die to state based actions, meaning you permanently exile in between each Mirror Entity activation), Prime Speaker Zegana , Solemn Simulacrum , or Wall of Omens to draw, Venser, Shaper Savant to perform a Super Cyclonic Rift , or Reclamation Sage to destroy all of the artifacts/echantments, and more.

You can lock the board if you manage to resolve Deadeye by using Mystic Snake or Venser, Shaper Savant. Typically un-fun, but only really done if the game is coming to its conclusion and I want to fast track it.

Cloudstone Curio + Shrieking Drake or two 1cmc creatures alongside Chulane, Teller of Tales allows you to draw the whole library by bouncing the land you tapped to play the Drake. Assuming you have enough mana open, you win via Jace, or use Mirror Entity or Finale of Devastation to give everything +X/+X and haste. Earthcraft can function as a replacement for Cloudstone Curio in this combo, as well as Overburden .

Food Chain with Eternal Scourge or Misthollow Griffin allows you to generate infinite creature-only mana and draw your library with Chulane. Stop around 4 cards left to play out some excess creatures to let you put 4 lands in untapped, then play Thassa's Oracle and win. If Thassa's Oracle gets exiled or something, you can always combo off with one of the above combos and, with extra mana open, drop Food Chain or Lotus Cobra during the loops to generate excess mana, then finish your opponents off with a big Finale of Devastation as all your creatures will be in play and given haste.

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Casual

97% Competitive

Date added 8 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

64 - 4 Rares

15 - 3 Uncommons

9 - 1 Commons

Cards 100
Avg. CMC 2.35
Tokens Beast 3/3 G, Bird 2/2 U, Elk 3/3 G, Food, Illusion */* U, Spirit 1/1 C
Folders Owned Commander Decks, Roon
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