This is why kenrith is king! This deck has the chance to win before anyone can draw a card however more often threatens the win on turn 2 or 3.

I chose Kenrith over the normally chosen Tymna/Thrasios because he offers red removal, helps facilitates the combos, and has built in grave dip which gives resilience to the deck.

Let's get right to the combos. There are multiple ways to combo and they are interchangeable with the other pieces.

The first set is Incubation Druid, Faeburrow Elder, and bloom tender (special mention to Ilysian Caryatid) all combo with Vigean Graftmage (Kenrith can add needed counter as well), Freed from the reel, and Pemmin's aura. These combos create infinite mana of different color set ups depending on board state.

The next set is the Dockside Extortionist set ups. Of course the Dockside combos with Temur Sabertooth if there are 5 or more artifact/enchantments under your opponent's control. He will also combo if you have out Viscera Seer, Biomancer's Familiar, and Kenrith with only 4 artifact/enchantment. These are just two of the many flash/Hulk piles.

There is of course the Demonic Consultation and Thassa's Oracle combo. There is the Spellseeker (fetching Demonic Consultation), Thassa's Oracle, and Blood pet hulk pile.

Of course there is good ol' Drama/scepter.

There are a lot of combos listed here. These combo pieces help progress the game by themselves and can be used to create a combo later in the game.

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Casual

99% Competitive