I was seeking an aggressive deck to add to my cEDH table filled with combo and stax. I limited it down to Anafenza, the Foremost tax n' beats, Atraxa, Praetors' Voice infect, or this deck. Thanks to Suns_Champion's OH LORD JESUS IT'S A FIRE! | Neheb EDH I was able to get a foundation for my newest cEDH build.

Keep in mind this is cEDH at a very fast paced table so I can't afford the time to play a lot of the more fun cards like Sunbird's Invocation . The goal is to assemble a board state that lets Neheb, the Eternal enter, attack, and combo off all in one turn. This requires haste and card draw and wants additional combat and additional damage that does not require mana. If the additional damage requires mana it cuts into my ability to play Neheb, the Eternal at the earliest possible moment.


Finally out of beta testing! I replaced all the proxies (thank you to a close friend for Mox Diamond as an early present). Testing and discussion down and here is what I have come to. I will maintain the maybe board so you can see all the cards I considered since this deck has to warp a lot based on your meta and budget.

First off yes I am not running X burn spells. The consensus was that if I have enough mana for it to matter at our cEDH table I should probably be able to win via damage or boardstate.

Second I have outlined my categories.

Haste sources allow me to play and hit with Neheb in the same turn which is super important in my combo/control meta. They also let my new creatures drawn as I combo attack in the additional combats or use their abilities.

Acceleration allows me to play at a pace that keeps up with the fastest combo decks. The trick though is to try and hold it when reasonable so you can go from zero to sixty when least expected and your opponent's shields are down.

Damagers help Neheb generate enough mana on the first swing to get things rolling. Occasionally they let me avoid combat all together since Neheb does not need to attack to trigger. Aggravated Assault + Neheb, the Eternal +6 damage to opponents is infinite mana without having to attack. Some can also let you beat Spore Frog .

Draw and Wheels give me something to do with all the mana and seek an actual closer. I make great use of the the red card advantage mechanic of exiling the top card and being able to cast it this turn to make up for red's lack of good draw.

Outlets are needed once you have all that mana and cards to cast. These are meant to end the game or at minimum warp the board in my favor so much my opponent's can't come back.

Interaction is the last bit that ties all this together. Strongly considering finding room for Fork because coping my opponent's tutors has been winning me the game. Some of my favorite copy targets are Tooth and Nail , Demonic Tutor , Eldritch Evolution , Price of Progress and Mana Drain .

Notable combos are:

Combat Celebrant + Kiki-Jiki, Mirror Breaker or Kiki-Jiki, Mirror Breaker + Zealous Conscripts

Furnace of Rath + Heartless Hidetsugu

Aggravated Assault + Neheb, the Eternal


Updates Add

Since the conception of this deck I have kept the exhaustive list of cards that I considered when putting this deck together. This list can really helpful to people playing Neheb in less competitive environments or even just different competitive metas. I no longer want to bog down the main list with this list however so I have moved this to the updates section and will have a more accurate maybe board going forward. Disclaimer: this list has not been updated as new sets have come out.

Aetherflux Reservoir, Akroma's Memorial, Commander's Sphere, Cryptolith Fragment  Flip, Darksteel Plate, Doubling Cube, Dreamstone Hedron, Everflowing Chalice, Expedition Map, Explorer's Scope, Fire Diamond, Gauntlet of Power, Hammer of Nazahn, Hedron Archive, Hero's Blade, Infiltration Lens, Inspiring Statuary, Loreseeker's Stone, Lotus Petal, Magebane Armor, Mind Stone, Mind's Eye, Nim Deathmantle, Paradox Engine, Pyromancer's Goggles, Quietus Spike, Sensei's Divining Top, Smuggler's Copter, Strionic Resonator, Sword of Feast and Famine, Sword of the Animist, Sword of War and Peace, Thought Vessel, Tower of Fortunes, Veilstone Amulet, Wayfarer's Bauble, Whispersilk Cloak,

Blood Moon, Dictate of the Twin Gods, Furnace of Rath, Gratuitous Violence, Price of Glory, Pyrohemia, Repercussion, Seismic Assault, Stranglehold, Sulfuric Vortex, Sunbird's Invocation,

Angrath's Marauders, Ashling the Pilgrim, Captivating Crew, Chandra, Fire of Kaladesh  Flip, Charmbreaker Devils, Combustible Gearhulk, Eidolon of the Great Revel, Embermaw Hellion, Fanatic of Mogis, Fire Servant, Firebrand Archer, Fortune Thief, Goblin Dark-Dwellers, Godo, Bandit Warlord, Grenzo, Havoc Raiser, Guttersnipe, Hellspark Elemental, Humble Defector, Insolent Neonate, Ire Shaman, Nettle Drone, Sandstone Oracle, Satyr Firedancer, Scourge of the Throne, Solemn Simulacrum, Soul-Scar Mage, Steel Hellkite, Stigma Lasher, Stormbreath Dragon, Ulamog, the Infinite Gyre, Viashino Heretic, Void Winnower, Walking Ballista, Wildfire Eternal, Young Pyromancer,

Endless Sands, Field of Ruin, Homeward Path, Nykthos, Shrine to Nyx, Ramunap Ruins, Rogue's Passage, Scavenger Grounds, Shivan Gorge, Thespian's Stage Throne of the High City, Valakut, the Molten Pinnacle, Vesuva,

Avacyn's Judgment, Banefire, Blasphemous Act, Breath of Darigaaz, By Force, Cathartic Reunion, Chandra's Ignition, Crater's Claws, Devil's Play, Earthquake, Empty the Warrens, Faithless Looting, Fiery Confluence, Fireball, Flamebreak, Gamble, Grapeshot, Howl of the Horde, Insult / Injury, Kaboom!, Molten Disaster, Molten Psyche, Recoup, Red Sun's Zenith, Rolling Earthquake, Ruination, Sizzle, Slagstorm, Wheel of Fate, World at War,

Arcbond, Chaos Warp, Comet Storm, Commune with Lava, Desperate Ritual, Fall of the Titans, Fiery Temper, Firestorm, Fork, Increasing Vengeance, Pyretic Ritual, Red Elemental Blast, Reiterate, Stoke the Flames, Wild Ricochet,

Chandra, Torch of Defiance, Koth of the Hammer,