This is obviously a casual tribal deck built around Minotaurs. I build a lot of tribal decks because they really piece together nicely, and since magic has had a slew of new minotaurs released since Theros, I figured it was time to update the deck.

Minotaurs really seem to have the issue wherein they're middle of the road creatures. Your average one is a 2/3 for three, so they don't have much in the way of fast creatures or high end solutions.

  • Gnarled Scarhide & Deathbellow Raider - I wanted to include some faster 1 & 2 drops in the deck, but this is not something the tribe does well. In fact, eschewing changelings, there are only six minotaurs that meet this condition. Of those, cards lke Minotaur Explorer and Raka Disciple were overlooked because they really would fit better in other mechanics based decks than minotaur tribal. Fellhide Brawler is merely an underpowered Grizzly Bears and Anaba Ancestor is far outclassed by modern day cards. I'd say that the Scarhides are the best of the six, butI didn't include many because my solution when I can't run alot of 1 & 2 drops tends to be to include cards like Pyroclasm to clear the board, and he just doesn't live through that.

  • Didgeridoo - Clearly this is the card that differentiates Minotaurs from just another tribal set, so I had to include these. The downside is that it can be used to power out huge creatures, but Minotaurs really don't have many of those (only four that cost six mana or more--only two of those would be on-color for the deck). If you expand that option to cards that cost 5+ mana, you get 9 more (6 of those are on-color). Frankly though, only one of those seemed particularly good or thematic (though I suppose you could make a case for Minotaur Agressor).

  • Anaba Spirit Crafter - This card just doesn't have the power level of other lords anymore, but I wanted to include it as an homage to the cards that we used to try to make work back when I started playing the game.

Notable Exclusions:

  • Ragemonger - This was the only real notable exclusion I could think of from the deck. It does really seem to fit in the tribal theme, but few cards would really benefit much from having one (or more) on the table. Plus, I already get my mana acceleration from the digeridoos. I suppose I could remove the singleton Anaba Spirit Crafter to make room for this.

Card Draw and Enchantment/Artifact Removal:

As the decks I make are casual and do not have sideboards, any deck tries to conform to two stipulations: it must be able to deal with artifacts/enchantments (preferably at least two cards) and it should also have some element of card draw. Both of these features should attempt to stay on theme whenever possible.

  • Rakdos Charm - Typically I try to include at least two cards to deal with artifacts/enchantments in a deck. Sadly, neither Red or Black can really do much about enchantments, so I only included one copy of this. I did include more creature kill in this than I do in most of my other decks though, as sort of a way to counteract.

  • For card draw, red is notoriously weak at this, and I could find nothing in black that seemed to really suit the theme. As a result, I did not include any for this deck.

Win Conditions:

There really isn't anything surprising here: build up minotaurs and smash face. Pushing out an early Kragma Warcaller with a Digeridoo can be game against other casual decks. Granted, it's not going to be winning any modern tournaments, but it holds it's own against my other tribal decks (heck, with the Anaba Spirit Crafter I doubt it's even Modern legal).


Updates Add


Date added 8 years
Last updated 5 years

This deck is Casual legal.

Rarity (main - side)

19 - 0 Rares

13 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 2.64
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