Current Historic Dino

Is close to what I play and could serve as a guide for what to work towards. This variation should still do quite well and is naturally geared to give the faster aggro decks trouble.

Lands

Tweak them if you’re feeling like they aren’t quite as consistent at 20. Factoring in all the cost reduction, ramp and draw/filtering, that number should serve well though. Ranging Raptors can really go off with all this ping so I’ve felt 4 Forest and 2 Mountain is the lowest I like to go for basics.

4 Rootbound Crag and Stomping Ground would be the very first cards I acquire/finish the playset. Not a flashy choice but consistency is incredibly important and those 8 will go a long way.

Sheltered Thicket and Cragcrown Pathway   could be secondary. I like 2 and 2 right now, especially Sheltered to help Rootbound come into play untapped a bit more often. Cycling has come in handy late game if it’s not needed. A great all around land.

Non-Land

Marauding Raptor would be the first Rare/Mythic Dino I’d craft. It’s incredibly key for good early game aggression and further helps to play more more creatures, leading to some explosive turns. It can also work nice with Drover of the Mighty (Reducing to a single G). I prefer only Otepec and Marauding but a combination of the three can still be good.

Ripjaw Raptor would be the second choice since there is already lots light damage. Decent amounts of card draw should happen most games with the number of ways to damage this guy.

Regisaur Alpha is definitely third for me though might be lower down for some people.

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99% Casual

Competitive

Revision 3 See all

(3 years ago)

+2 Lead the Stampede main
-2 Raging Regisaur main
Date added 3 years
Last updated 3 years
Legality

This deck is Historic legal.

Rarity (main - side)

38 - 0 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 3.00
Folders Historic, Arena (Historic)
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