Enchantment (2)

Creature (2)

Sorcery (1)

This deck's strategy is simple. Be the aggressor! If you draw into auras, don't be afraid to attach them to your creatures. Even our 0/2 Ornithopter of Paradise can hit for lethal when equipped with 2-3 auras. Don't worry about enchanted creatures getting blown up and losing auras. We have ways to recur them with Hall of Heliod's Generosity, Retether, Mantle of the Ancients, and our commander's own ability.

In this deck, our commander is a finisher. Ideally our opponents will take out one player, one of your creatures should be able to hit another player for lethal, and Bruna, Light of Alabaster should be able to clean up any remaining players. Hopefully you luck out and draw into an extra turn spell and can finish the game.

A few things to note:

  1. If we are the aggressor, our defenses will be consistently down. This is why we are running a light stax package of Ghostly Prison, Propaganda, and Windborn Muse.

  2. We also need to be conscious that our commander is expensive to cast and even more expensive to recast. Again we rely on stax effects to help us create an opening. Tidal Barracuda, Teferi, Time Raveler, and Grand Abolisher make sure our commander doesn't get countered.

  3. We also run a few counters ourselves. Don't use your counters to police the table and stop everything that looks scary. The counters are primarily to protect our creatures from board wipes, to protect our commander in case we tap out to cast her, and to stop a game ending bomb. This is not a control deck, we use counters and taxes to disrupt and delay our opponents from killing us.

  4. SHROUD. Normally shroud would stop us from targeting our own creatures with auruas, however attaching auras with Bruna, Light of Alabaster, Armored Skyhunter, and Sovereigns of Lost Alara bypasses the shroud effect. Their abilities do not actually "target" any creature allowing you to get around shroud. In other words, don't hesitate to use shroud as a way to protect your creatures against removal.

  5. DOUBLE STRIKE. We love double strike! Any ability that says "when this creature deals combat damage..." gets doubled. Curious Obsession and Staggering Insight will draw you two cards instead of the normal one. Best of all, if you give Medomai the Ageless double strike and he connects, you'll get two extra turns.

Any feedback would be greatly appreciated. This is a very fun and interactive deck that swings out of no where for one hit lethal. I definitely want to optimize this deck more but I don't know what I would take out at this point.

I would love to add expropriate to this as it's one of my favorite cards in magic. It also ends games on the spot.


Updates Add


54% Casual

46% Competitive

Date added 1 year
Last updated 1 month

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

39 - 0 Rares

25 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 2.99
Tokens Angel Warrior 4/4 W, Manifest 2/2 C, Treasure
Folders Commander Control Decks
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