Maybeboard


Breya deck that I am working on that allows me to play good cards, but doesn't mean I am going to possibly win in the first few turns consistently. I am choosing not to play the decon combo and black tutors to slow the deck down a little. My goal is to control the board then combo for the win later on.

Looking for advice to make the decks power level between 8 or 9. I want it to be good, but not something that beats anyone who doesn't put money into the game. Something that would be acceptable at any table that's not strictly casual.

Currently don't have an led, so I'm not including any led combos until I get one.

Combos:

Isochron Scepter + Dramatic Reversal + artifacts that produce enough mana for all colors = infinite mana + Breya,Etherium Shaper = infinite damage

Thopter Foundry + Ashnod's Altar + Sword of the Meek + 1 mana = infinite colorless

Thopter Foundry + Krark-Clan Ironworks + Sword of the Meek + any artifact to sac for mana = infinite colorless

Breya,Etherium Shaper + Ashnod's Altar + Nim Deathmantle = infinite damage

Breya,Etherium Shaper + Krark-Clan Ironworks + Nim Deathmantle = infinite damage

Breya,Etherium Shaper + Grand Architect + Nim Deathmantle = infinite damage

Sensei's Divining Top + Rings of Brighthearth + infinite mana = infinite draw

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Casual

91% Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

53 - 0 Rares

16 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 1.97
Tokens Bird 2/2 U, Construct 0/0 C, Spirit 1/1 C, Thopter 1/1 U, Treasure
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